Super Smash Bros. series

Stalling: Difference between revisions

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'''Stalling''' is defined as any action that deliberately avoids all fighting conflict to make the game unplayable. It involves the player using a move or technique to waste time, usually done in time matches or timed stock matches. Stalling is banned in tournaments, in addition to many techniques that cause stalling, as tournaments use timed stock matches, and excessive stalling can prolong a tournament. Extreme stalling in a tourney will often have the smasher disqualified, though lesser degrees of stalling that the opponent is capable of dealing with is usually allowed. Outside of tournaments, stalling is considered quite annoying, or even "[[cheap]]".
'''Stalling''' is defined as any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, [[infinite]]s, and charging through the opponent with a move that has [[launch resistance]]. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.
 
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be quite annoying, or even "[[cheap]]", although many others see it is a legitimate means to win.
 
Stalling is not to be confused with [[camping]], which usually seeks to change how the conflict is approached.


==Examples of stalling==
==Examples of stalling==
===All games===
*Deliberately running away from opponents and avoiding combat.
*Hanging on to the ledge and re-grabbing the ledge for prolonged periods of time, which is commonly referred to as [[planking]]. This technique is enforced with a ledge grab limit in most tournaments.
===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned, though it can be used for [[recovery]] in tournaments.
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned, though it allowed for [[recovery]] in tournaments.
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.
*The [[Luigi Ladder]], performed by two {{SSBM|Luigi}}s. This technique is banned in doubles play.
*The [[Luigi Ladder]], performed by two {{SSBM|Luigi}}s. This technique is banned in doubles play.
===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
*Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage. This technique is banned.
*Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage. This technique is banned.
*Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so he cannot be attacked. This technique is banned.
*Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so that he cannot be attacked. This technique is banned.
*Using Meta Knight's two [[glide]]s under the stage.
*Using either of Meta Knight's two [[glide]]s to travel under the stage to the other side.
==See also==
==See also==
*[[Cheap]]
*[[Cheap]]
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*[[Tournament legal]]
*[[Tournament legal]]
{{AllGames|Techniques}}
{{AllGames|Techniques}}
==Notes==
# {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments.

Revision as of 06:05, August 31, 2013

Stalling is defined as any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to time out. It involves using actions and techniques to waste time, such as running away, planking[1], infinites, and charging through the opponent with a move that has launch resistance. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.

Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the smasher disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be quite annoying, or even "cheap", although many others see it is a legitimate means to win.

Stalling is not to be confused with camping, which usually seeks to change how the conflict is approached.

Examples of stalling

Super Smash Bros. Melee

  • Using Peach's Peach Bomber repeatedly against a wall without gaining height. This technique is banned, though it allowed for recovery in tournaments.
  • Using Jigglypuff's Rising Pound repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.
  • The Luigi Ladder, performed by two Luigis. This technique is banned in doubles play.

Super Smash Bros. Brawl

See also

Notes

  1. ^  A ledge grab limit is enforced in most tournaments.