Stalling: Difference between revisions
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'''Stalling''' is defined as any | '''Stalling''' is defined as any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, [[infinite]]s, and charging through the opponent with a move that has [[launch resistance]]. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling. | ||
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be quite annoying, or even "[[cheap]]", although many others see it is a legitimate means to win. | |||
Stalling is not to be confused with [[camping]], which usually seeks to change how the conflict is approached. | |||
==Examples of stalling== | ==Examples of stalling== | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned, though it | *Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned, though it allowed for [[recovery]] in tournaments. | ||
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments. | *Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments. | ||
*The [[Luigi Ladder]], performed by two {{SSBM|Luigi}}s. This technique is banned in doubles play. | *The [[Luigi Ladder]], performed by two {{SSBM|Luigi}}s. This technique is banned in doubles play. | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
*Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage. This technique is banned. | *Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage. This technique is banned. | ||
*Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so he cannot be attacked. This technique is banned. | *Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so that he cannot be attacked. This technique is banned. | ||
*Using Meta Knight's two [[glide]]s under the stage. | *Using either of Meta Knight's two [[glide]]s to travel under the stage to the other side. | ||
==See also== | ==See also== | ||
*[[Cheap]] | *[[Cheap]] | ||
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*[[Tournament legal]] | *[[Tournament legal]] | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
==Notes== | |||
# {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments. |
Revision as of 06:05, August 31, 2013
Stalling is defined as any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to time out. It involves using actions and techniques to waste time, such as running away, planking , infinites, and charging through the opponent with a move that has launch resistance. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the smasher disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be quite annoying, or even "cheap", although many others see it is a legitimate means to win.
Stalling is not to be confused with camping, which usually seeks to change how the conflict is approached.
Examples of stalling
Super Smash Bros. Melee
- Using Peach's Peach Bomber repeatedly against a wall without gaining height. This technique is banned, though it allowed for recovery in tournaments.
- Using Jigglypuff's Rising Pound repeatedly away from the other player. This technique is banned; however, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.
- The Luigi Ladder, performed by two Luigis. This technique is banned in doubles play.
Super Smash Bros. Brawl
- Repeatedly using Homing Attack with Sonic or Kirby under a stage. This technique is banned.
- Using Meta Knight's Infinite Dimensional Cape so that he cannot be attacked. This technique is banned.
- Using either of Meta Knight's two glides to travel under the stage to the other side.
See also
Notes
- ^ A ledge grab limit is enforced in most tournaments.