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Spring Jump

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For the item in the Super Smash Bros. series, see Spring.
Spring Jump
Spring Jump
Spring Jump in Brawl
User Sonic
Universe Sonic

Spring Jump (スプリングジャンプ, Spring Jump) is Sonic's up special move in Super Smash Bros. Brawl and Super Smash Bros. 4, which acts as a personalized spring, causing a spring from the Sonic series to immediately appear underneath him, shooting Sonic up a great vertical distance.

Summary

The Spring Jump in SSB4.
Spring Jump in Smash 4

When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a projectile that deals 4% damage and horizontal knockback, making it effective for edge guarding and especially gimping. After using this move, Sonic still retains the ability to use normal aerial attacks and air dodges, but will be unable to use special moves until he touches the ground. Additionally, this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's down aerial seems to be a counter of this; it sends the player downward at about the same height.

If Sonic bounces off a previously set Spring, even his own, it doesn't count as his third jump as long as he doesn't land on it immediately from his up special, so he can use Spring Jump immediately afterward, gaining a great deal of height, essentially two back-to-back up specials.

Customization

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Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Double Spring: Can create two springs, doubling the effectiveness, but with a sacrifice of height. The springs also disappear if they were on the ground.
  2. Springing Headbutt: The initial jump can deal damage, but the spring disappears if it's on the ground. The jump is also slightly lower.

Origin

Springs first appeared in the original Sonic the Hedgehog game and were either colored red or yellow. They were usually used to allow the player to access higher parts of the levels, or, if the spring is sideways, to make the player run faster. Springs have appeared in numerous Sonic games since, but the design was changed in Sonic Adventure and has remained the same since. The new design features the spring being red and blue with a yellow star in the center. This design; however, first originated in Sonic the Hedgehog as the Bobbins (also known as "Bumpers") in Spring Yard Zone were designed similarly. In Brawl, its shape is based on the original spring, but its color schemes are based on the design change in Sonic Adventure.

In the Sonic the Hedgehog series, Sonic is never given the ability to summon springs. Instead, he had to find springs at fixed locations in each level. In the games, there were two types of spring - yellow springs let Sonic bounce a short distance up and red springs let Sonic bounce very high, the latter being the type Sonic uses in Brawl and Super Smash Bros. 4.

Gallery

Trivia

File:Spring SA.png
Springs as they appeared in Sonic Adventure.
  • If Sonic goes into a Barrel Cannon via this move, when he jumps after he lands, he will go into his helpless pose.
  • The spring left behind by the attack is one of the few items that can't be swallowed.
  • Sonic's Spring Jump used from the ground actually goes higher up than a short-hop and aerial Spring Jump. Essentially, an aerial Spring Jump does not go as high as a grounded Spring Jump.
  • If Sonic grabs a ladder or custom stage spring after using this move, when he lets go, he still has the same falling animation and he can't use his Spring Jump or second jump.
  • If the player performs a moveset swap with Fox as Sonic, a large, golden Arwing will appear rather than the spring when the attack is initiated.[1]

References