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Hitbox visualization showing Sonic's up smash.

OverviewEdit

A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier. However, it's also good at shield stabbing and will usually be able to shield stab any shield that isn't completely full. On top of this, Sonic is intangible during the first few frames of his spin dash animation, making the move harder to punish.

Update historyEdit

  7.0.0

  •   Its meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.

  9.0.0

  •   It has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).
  •   It grants longer intangibility (frames 18-20 → 14-18).
  •   It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range.
  •   The first hit's lower hitbox launches more inward (95° → 110°) with higher set knockback (70 → 120), allowing it to lead into the looping hits more effectively.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 0 60 70   6.0 waist 5.0 0.0 0.0 1.0× 0.2× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 0 80 120   6.0 waist 4.0 -1.5 0.0 1.0× 0.2× 0%               Punch   All All            
Hits 2-7
0 0 0 1.0% 0   Standard 0 100 70   4.2 top 0.0 15.0 5.5 1.0× 0.5× 0%               Kick   All All            
1 0 0 1.0% 0   Standard 0 100 70   4.2 top 0.0 15.0 -5.5 1.0× 0.5× 0%               Kick   All All            
2 0 0 1.0% 0   Standard 0 100 60   4.0 top 0.0 24.0 5.5 1.0× 0.5× -100%               Kick   All All            
3 0 0 1.0% 0   Standard 0 100 60   4.0 top 0.0 24.0 -5.5 1.0× 0.5× -100%               Kick   All All            
Hit 8
0 0 0 3.0% 0   Standard 80 170 0   10.0 top 4.0 25.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 9-10
Intangibility 14-18
Hit 1 14
Hits 2-7 17, 19, 21, 23, 25, 27
Hit 8 29-30
Interruptible 62
Animation length 78
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible