SSBU Icon.png

Sonic (SSBU)/Forward smash

< Sonic (SSBU)
Revision as of 18:25, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Sonic (SSBU)/Forward smash": Bot: Unprotecting a list of files)
Sonic forward smash hitbox visualizations
SonicFSmashUpSSBU.gif
SonicFSmashSSBU.gif
SonicFSmashDownSSBU.gif
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

The Wind-Up Punch from Sonic the Fighters. It has high knockback growth, deceptive range, and can be angled, all of which make it one of Sonic's most viable KOing options and can be used to two-frame opponents at the ledge when angled downward. However, its very low base knockback makes it better suited for KO attempts later instead of earlier. It also has noticeable start-up and ending lag, making it risky if used unwisely.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14% 0   Standard 30 101 0   4.5 handr 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 14% 0   Standard 30 101 0   3.5 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 14% 0   Standard 30 101 0   2.5 shoulderr -1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Charges between 12-13
Hitboxes 18-20
Interruptible 48
Animation length ?
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible