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Sonic (SSBU)/Forward aerial

Hitbox visualization showing Sonic's forward aerial.

OverviewEdit

A corkscrew battering ram, similar to Pikachu's forward aerial. It is tied with up aerial for the lowest amount of start-up lag out of Sonic's aerials, coming out on frame 5. When coupled with its last hit's very high knockback growth, it is useful for spacing and edge-guarding. It can also combo into itself in certain instances, thanks to Sonic's fast air speed and its fairly large auto-canceling window. It resembles the Emerald Dive from Sonic the Fighters.

Update HistoryEdit

  2.0.0

  •   Forward aerial has less hitlag, making the hits connect faster.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
0 0 0 0.8% 0   Forward 0 100 40   5.5 top 0.0 7.0 10.0 0.7× 1.0× 0%               Punch   All All            
Hit 6
0 0 0 3.0% 0   Forward 60 135 0   8.0 head 4.5 0.0 0.0 1.5× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hits 1-5 5, 7, 9, 11, 13
Hit 6 15
Ending autocancel 34-
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 17
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible