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Hitbox visualization showing Sonic's dash attack.
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Overview

A flying kick similar to Fox's. It is a reliable follow-up from a down throw. While its very minimal start-up lag can allow it to pressure unwary opponents, it is very punishable because of its considerable ending lag.

Update history

  9.0.0

  •   It has less ending lag (FAF 50 → 46).
  •   It deals more damage (6% → 8% (clean), 4% → 6% (late)), with knockback compensated (88 base/80 scaling → 91/63 (clean), 93/80 → 96/60 (late)).
  •   It has lower shieldstun multipliers (1× → 0.75× (clean), 1.57× → 1.05× (late)). However, it is still safer on shield due to its increased damage and lower ending lag.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 8.0% 0   Forward 91 63 0   4.8 kneel 5.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All             0.75×
1 0 0 8.0% 0   Forward 91 63 0   3.8 kneel 0.5 0.0 0.5 1.0× 1.0× 0%               Kick   All All             0.75×
Late hit
0 0 0 6.0% 0   Forward 96 60 0   3.6 kneel 5.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All             1.05×
1 0 0 6.0% 0   Forward 96 60 0   2.8 kneel 0.5 0.0 0.5 1.0× 1.0× 0%               Kick   All All             1.05×

Timing

Clean hit 5-8
Late hit 9-20
Interruptible 46
Animation length 64
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible