SmashWiki:12TP/Smash Bros. DOJO!! 12: Difference between revisions

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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Sixth-level|六段|0.1}}]</span>
<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Sixth-level|六段|0.1}}]</span>


<div style="text-align:center">[[Image:SmashBrosSymbol.png|64px]]
<div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]]


'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 56-60|スマブラ拳!! 其の五十六~六十}}</span>'''
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 56-60|スマブラ拳!! 其の五十六~六十}}</span>'''


<span style="font-size:0.825em">- {{rollover|Short jump tactics|ショートジャンプ戦法}} -<br/>
<span style="font-size:0.825em">- {{rollover|Short jump tactics|ショートジャンプ戦法}} -<br/>
- {{TranslationQuality|?|往生ぎわはひたすら悪く}} -<br/>
- {{TranslationQuality|Brink of death spite|往生ぎわはひたすら悪く|0.5}} -<br/>
- {{TranslationQuality|Meaning of positional energy|位置エネルギーを高く持つ意味|0.1}} -<br/>
- {{TranslationQuality|Meaning of positional energy|位置エネルギーを高く持つ意味|0.1}} -<br/>
- {{TranslationQuality|Using the grabbing state|つかんだ状態の利用法|0.25}} -<br/>
- {{TranslationQuality|Using the grabbing state|つかんだ状態の利用法|0.25}} -<br/>
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|}
|}
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|[[Image:SSB64DOJO shorthop demo 1.gif|90x90px|class=ssb64-site-img-2px]]
|[[File:SSB64DOJO shorthop demo 1.gif|90x90px|class=ssb64-site-img-2px]]
|'''>'''
|'''>'''
|[[Image:SSB64DOJO shorthop demo 2.gif|90x90px|class=ssb64-site-img-2px]]
|[[File:SSB64DOJO shorthop demo 2.gif|90x90px|class=ssb64-site-img-2px]]
|'''>'''
|'''>'''
|[[Image:SSB64DOJO shorthop demo 3.gif|90x90px|class=ssb64-site-img-2px]]
|[[File:SSB64DOJO shorthop demo 3.gif|90x90px|class=ssb64-site-img-2px]]
|-
|-
|colspan=5 style="font-size:0.825em;color:#420000"|▲{{rollover|Fox here short jumps,|フォックスがショートジャンプを使うと、}} {{TranslationQuality|so his attack lands sooner.|強まる上にかっこいい。|0.3}}
|colspan=5 style="font-size:0.825em;color:#420000"|▲{{rollover|Fox here short jumps,|フォックスがショートジャンプを使うと、}} {{TranslationQuality|so his attack lands sooner.|強まる上にかっこいい。|0.3}}
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----
----
'''{{rollover|#57|其の五十七}} <span style="font-size:0.825em;color:#3f3f8a">[{{rollover|Tactics|戦術}}]</span> <span style="font-size:1.5em">{{TranslationQuality|?|往生ぎわはひたすら悪く|0.0}}</span>'''
'''{{rollover|#57|其の五十七}} <span style="font-size:0.825em;color:#3f3f8a">[{{rollover|Tactics|戦術}}]</span> <span style="font-size:1.5em">{{TranslationQuality|Brink of death spite|往生ぎわはひたすら悪く|0.5}}</span>'''


{|width="460px" style="margin:1em auto 1em auto"
{|width="460px" style="margin:1em auto 1em auto"
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{{TranslationQuality|Of course, '''you can also just dive to revive sooner'''.|もちろん、急降下ですばやく落ちることで、コンマ1秒でも早く復活をねらうのもあり。|0.1}}
{{TranslationQuality|Of course, '''you can also just dive to revive sooner'''.|もちろん、急降下ですばやく落ちることで、コンマ1秒でも早く復活をねらうのもあり。|0.1}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO offstage Charge Shot.gif|180x131px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO offstage Charge Shot.gif|180x131px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|ワタシの気持ちをうけとってぇぇぇぇ!|0.0}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|I HAVE NO REGREEEEETS!|ワタシの気持ちをうけとってぇぇぇぇ!|0.45}}</span></div>


<div align=right><span style="font-size:1.125em">'''▲'''</span></div>
<div align=right><span style="font-size:1.125em">'''▲'''</span></div>
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{{rollover|In this game, positional energy is important.|このゲームでは、位置エネルギーという考え方が大切。}}
{{rollover|In this game, positional energy is important.|このゲームでは、位置エネルギーという考え方が大切。}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO directional knockback comparison.gif|190x265px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO directional knockback comparison.gif|190x265px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Note the difference between sideways and upwards knockback between high and low positioning.|位置が高い時には上ふっとばしに、位置が低い時には横ふっとばしに注意。}}</span></div>
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Note the difference between sideways and upwards knockback between high and low positioning.|位置が高い時には上ふっとばしに、位置が低い時には横ふっとばしに注意。}}</span></div>


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{|width="310px" style="margin:1em auto 1em auto;font-size:0.825em;color:#420000"
{|width="310px" style="margin:1em auto 1em auto;font-size:0.825em;color:#420000"
|-
|-
|width="130px"|[[Image:SSB64DOJO throw invincibility demo 1.gif|120x90px|class=ssb64-site-img-2px]]
|width="130px"|[[File:SSB64DOJO throw invincibility demo 1.gif|120x90px|class=ssb64-site-img-2px]]
|{{rollover|Incoming Giant Punch. Luigi shields...|お、ジャイアントパンチ。しっかりガードして・・・}}
|{{rollover|Incoming Giant Punch. Luigi shields...|お、ジャイアントパンチ。しっかりガードして・・・}}
|-
|-
|[[Image:SSB64DOJO throw invincibility demo 2.gif|120x90px|class=ssb64-site-img-2px]]
|[[File:SSB64DOJO throw invincibility demo 2.gif|120x90px|class=ssb64-site-img-2px]]
|{{rollover|What the?!|・・・って、え?}}
|{{rollover|What the?!|・・・って、え?}}
|-
|-
|[[Image:SSB64DOJO throw invincibility demo 3.gif|120x90px|class=ssb64-site-img-2px]]
|[[File:SSB64DOJO throw invincibility demo 3.gif|120x90px|class=ssb64-site-img-2px]]
|{{rollover|Ow owow ow ow ow ow!|あひぃぃぃぃっ!}}
|{{rollover|Ow owow ow ow ow ow!|あひぃぃぃぃっ!}}
|-
|-
|[[Image:SSB64DOJO throw invincibility demo 4.gif|120x90px|class=ssb64-site-img-2px]]
|[[File:SSB64DOJO throw invincibility demo 4.gif|120x90px|class=ssb64-site-img-2px]]
|{{rollover|What a tricky play!|ずるいよにいさ~ん!}}
|{{rollover|What a tricky play!|ずるいよにいさ~ん!}}
|}
|}
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{{rollover|Incorporate this tactic, but be careful.|戦法に取り入れるときには、少し注意。}}
{{rollover|Incorporate this tactic, but be careful.|戦法に取り入れるときには、少し注意。}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO dash grab range.gif|190x135px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO dash grab range.gif|190x135px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|You can grab from this distance.|この距離から投げることが可能。}}<br/>{{rollover|Which can catch people off guard.|なんといっても不意を突かれるし。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|You can grab from this distance.|この距離から投げることが可能。}}<br/>{{rollover|Which can catch people off guard.|なんといっても不意を突かれるし。}}</span></div>



Latest revision as of 13:26, February 10, 2021


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

[Sixth-level]

Symbol of the Smash Bros. series.

Smash Bros. DOJO!! 56-60

- Short jump tactics -
- Brink of death spite -
- Meaning of positional energy -
- Using the grabbing state -
- Dashing grab! -


#56 [Controls] Short jump tactics

By only tapping a C button to jump, it becomes a short jump, a jump of lower height.

By "only tapping", we mean releasing the button within 3 frames

As a lower jump, it can be used as a surprise technique,or for cutting down on wasted time in time attack modes.

SSB64DOJO shorthop demo 1.gif > SSB64DOJO shorthop demo 2.gif > SSB64DOJO shorthop demo 3.gif
Fox here short jumps, so his attack lands sooner.

#57 [Tactics] Brink of death spite

There may be instances where you cannot return to the stage when knocked off.
Your up special move won't reach, and you won't be able to do anything afterwards.

However, if the situation is right,
there's an enemy near the edge, and you have a projectile or throwable item,
throw a last-ditch attack at them.

Of course, you can also just dive to revive sooner.

SSB64DOJO offstage Charge Shot.gif
I HAVE NO REGREEEEETS!

#58 [Tactics] Meaning of positional energy

Depending on whether the opponent is in a low or high position, the best knockback direction can vary.

Enemies in a high position will have an easier time recovering from sideways attacks, but can easily be knocked off the top.

This must be considered in tandem with many elements such as how the character's recovery move works.

In this game, positional energy is important.

SSB64DOJO directional knockback comparison.gif
Note the difference between sideways and upwards knockback between high and low positioning.

#59 [Tactics] Using the grabbing state

When grabbing opponents, there's a short time where the game waits for the player to choose a forward or back throw where the opponent cannot move.

You throw automatically after a certain time, so you want to get as much use out of the opponent's immobility as you can.

For example, in a team battle, your teammate can attack.
Or, a nearby Pokémon attack (such as Hitmonlee).

In addition, by using throwing invincibility, you can do this:

SSB64DOJO throw invincibility demo 1.gif Incoming Giant Punch. Luigi shields...
SSB64DOJO throw invincibility demo 2.gif What the?!
SSB64DOJO throw invincibility demo 3.gif Ow owow ow ow ow ow!
SSB64DOJO throw invincibility demo 4.gif What a tricky play!

#60 [Tactics] Dashing grab!

By grabbing (Z+A) while running, you can grab while sliding and slowing down.

Not only can this be a surprise, but it extends your grab range forwards a bit and so makes counterattacks less likely.

However, grabbing while running is not effective for some characters.

First, if your run is slow, you stop pretty quickly.
This also happens if you have high traction.

Incorporate this tactic, but be careful.

SSB64DOJO dash grab range.gif
You can grab from this distance.
Which can catch people off guard.