SmashWiki:12TP/Smash Bros. DOJO!! 12: Difference between revisions
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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Sixth-level|六段|0.1}}]</span> | <span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Sixth-level|六段|0.1}}]</span> | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]] | ||
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 56-60|スマブラ拳!! 其の五十六~六十}}</span>''' | '''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 56-60|スマブラ拳!! 其の五十六~六十}}</span>''' | ||
<span style="font-size:0.825em">- {{rollover|Short jump tactics|ショートジャンプ戦法}} -<br/> | <span style="font-size:0.825em">- {{rollover|Short jump tactics|ショートジャンプ戦法}} -<br/> | ||
- {{TranslationQuality| | - {{TranslationQuality|Brink of death spite|往生ぎわはひたすら悪く|0.5}} -<br/> | ||
- {{TranslationQuality|Meaning of positional energy|位置エネルギーを高く持つ意味|0.1}} -<br/> | - {{TranslationQuality|Meaning of positional energy|位置エネルギーを高く持つ意味|0.1}} -<br/> | ||
- {{TranslationQuality|Using the grabbing state|つかんだ状態の利用法|0.25}} -<br/> | - {{TranslationQuality|Using the grabbing state|つかんだ状態の利用法|0.25}} -<br/> | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|[[ | |[[File:SSB64DOJO shorthop demo 1.gif|90x90px|class=ssb64-site-img-2px]] | ||
|'''>''' | |'''>''' | ||
|[[ | |[[File:SSB64DOJO shorthop demo 2.gif|90x90px|class=ssb64-site-img-2px]] | ||
|'''>''' | |'''>''' | ||
|[[ | |[[File:SSB64DOJO shorthop demo 3.gif|90x90px|class=ssb64-site-img-2px]] | ||
|- | |- | ||
|colspan=5 style="font-size:0.825em;color:#420000"|▲{{rollover|Fox here short jumps,|フォックスがショートジャンプを使うと、}} {{TranslationQuality|so his attack lands sooner.|強まる上にかっこいい。|0.3}} | |colspan=5 style="font-size:0.825em;color:#420000"|▲{{rollover|Fox here short jumps,|フォックスがショートジャンプを使うと、}} {{TranslationQuality|so his attack lands sooner.|強まる上にかっこいい。|0.3}} | ||
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'''{{rollover|#57|其の五十七}} <span style="font-size:0.825em;color:#3f3f8a">[{{rollover|Tactics|戦術}}]</span> <span style="font-size:1.5em">{{TranslationQuality| | '''{{rollover|#57|其の五十七}} <span style="font-size:0.825em;color:#3f3f8a">[{{rollover|Tactics|戦術}}]</span> <span style="font-size:1.5em">{{TranslationQuality|Brink of death spite|往生ぎわはひたすら悪く|0.5}}</span>''' | ||
{|width="460px" style="margin:1em auto 1em auto" | {|width="460px" style="margin:1em auto 1em auto" | ||
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{{TranslationQuality|Of course, '''you can also just dive to revive sooner'''.|もちろん、急降下ですばやく落ちることで、コンマ1秒でも早く復活をねらうのもあり。|0.1}} | {{TranslationQuality|Of course, '''you can also just dive to revive sooner'''.|もちろん、急降下ですばやく落ちることで、コンマ1秒でも早く復活をねらうのもあり。|0.1}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO offstage Charge Shot.gif|180x131px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality| | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|I HAVE NO REGREEEEETS!|ワタシの気持ちをうけとってぇぇぇぇ!|0.45}}</span></div> | ||
<div align=right><span style="font-size:1.125em">'''▲'''</span></div> | <div align=right><span style="font-size:1.125em">'''▲'''</span></div> | ||
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{{rollover|In this game, positional energy is important.|このゲームでは、位置エネルギーという考え方が大切。}} | {{rollover|In this game, positional energy is important.|このゲームでは、位置エネルギーという考え方が大切。}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO directional knockback comparison.gif|190x265px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|Note the difference between sideways and upwards knockback between high and low positioning.|位置が高い時には上ふっとばしに、位置が低い時には横ふっとばしに注意。}}</span></div> | <span style="font-size:0.825em;color:#3f0000">▲{{rollover|Note the difference between sideways and upwards knockback between high and low positioning.|位置が高い時には上ふっとばしに、位置が低い時には横ふっとばしに注意。}}</span></div> | ||
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{|width="310px" style="margin:1em auto 1em auto;font-size:0.825em;color:#420000" | {|width="310px" style="margin:1em auto 1em auto;font-size:0.825em;color:#420000" | ||
|- | |- | ||
|width="130px"|[[ | |width="130px"|[[File:SSB64DOJO throw invincibility demo 1.gif|120x90px|class=ssb64-site-img-2px]] | ||
|{{rollover|Incoming Giant Punch. Luigi shields...|お、ジャイアントパンチ。しっかりガードして・・・}} | |{{rollover|Incoming Giant Punch. Luigi shields...|お、ジャイアントパンチ。しっかりガードして・・・}} | ||
|- | |- | ||
|[[ | |[[File:SSB64DOJO throw invincibility demo 2.gif|120x90px|class=ssb64-site-img-2px]] | ||
|{{rollover|What the?!|・・・って、え?}} | |{{rollover|What the?!|・・・って、え?}} | ||
|- | |- | ||
|[[ | |[[File:SSB64DOJO throw invincibility demo 3.gif|120x90px|class=ssb64-site-img-2px]] | ||
|{{rollover|Ow owow ow ow ow ow!|あひぃぃぃぃっ!}} | |{{rollover|Ow owow ow ow ow ow!|あひぃぃぃぃっ!}} | ||
|- | |- | ||
|[[ | |[[File:SSB64DOJO throw invincibility demo 4.gif|120x90px|class=ssb64-site-img-2px]] | ||
|{{rollover|What a tricky play!|ずるいよにいさ~ん!}} | |{{rollover|What a tricky play!|ずるいよにいさ~ん!}} | ||
|} | |} | ||
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{{rollover|Incorporate this tactic, but be careful.|戦法に取り入れるときには、少し注意。}} | {{rollover|Incorporate this tactic, but be careful.|戦法に取り入れるときには、少し注意。}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO dash grab range.gif|190x135px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{rollover|You can grab from this distance.|この距離から投げることが可能。}}<br/>{{rollover|Which can catch people off guard.|なんといっても不意を突かれるし。}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{rollover|You can grab from this distance.|この距離から投げることが可能。}}<br/>{{rollover|Which can catch people off guard.|なんといっても不意を突かれるし。}}</span></div> | ||
Latest revision as of 13:26, February 10, 2021
[Sixth-level]
Smash Bros. DOJO!! 56-60
- Short jump tactics -
- Brink of death spite -
- Meaning of positional energy -
- Using the grabbing state -
- Dashing grab! -
#56 [Controls] Short jump tactics
By only tapping a C button to jump, it becomes a short jump, a jump of lower height. |
|
As a lower jump, it can be used as a surprise technique,or for cutting down on wasted time in time attack modes. |
> | > | |||
▲Fox here short jumps, so his attack lands sooner. |
#57 [Tactics] Brink of death spite
There may be instances where you cannot return to the stage when knocked off. |
However, if the situation is right, |
Of course, you can also just dive to revive sooner. |
#58 [Tactics] Meaning of positional energy
Depending on whether the opponent is in a low or high position, the best knockback direction can vary. |
Enemies in a high position will have an easier time recovering from sideways attacks, but can easily be knocked off the top. |
This must be considered in tandem with many elements such as how the character's recovery move works. |
In this game, positional energy is important. |
#59 [Tactics] Using the grabbing state
When grabbing opponents, there's a short time where the game waits for the player to choose a forward or back throw where the opponent cannot move. |
You throw automatically after a certain time, so you want to get as much use out of the opponent's immobility as you can. |
For example, in a team battle, your teammate can attack. |
In addition, by using throwing invincibility, you can do this: |
Incoming Giant Punch. Luigi shields... | |
What the?! | |
Ow owow ow ow ow ow! | |
What a tricky play! |
#60 [Tactics] Dashing grab!
By grabbing (Z+A) while running, you can grab while sliding and slowing down. |
Not only can this be a surprise, but it extends your grab range forwards a bit and so makes counterattacks less likely. |
However, grabbing while running is not effective for some characters. |
First, if your run is slow, you stop pretty quickly. |
Incorporate this tactic, but be careful. |