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Simon (SSBU)/Neutral attack/Hit 1

< Simon (SSBU)‎ | Neutral attack
Revision as of 17:16, July 30, 2020 by Raul Retana (talk | contribs) (Added hitstun)
Hitbox visualization showing Simon's first jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Standard 20 20 0   1.5 top 0.0 8.5 7.5 1.6× 1.0× 0%               Vampire Killer   All All             +2 frames
1 0 0 2.0% 0   Standard 20 20 0   1.6 top 0.0 8.5 9.5 1.6× 1.0× 0%               Vampire Killer   All All             +2 frames
2 0 0 2.0% 0   Standard 15 20 0   1.7 top 0.0 8.5 12.0 1.6× 1.0× 0%               Vampire Killer   All All             +2 frames
3 0 0 2.0% 0   Standard 20 20 0   1.8 top 0.0 8.5 14.5 1.6× 1.0× 0%               Vampire Killer   All All             +2 frames
4 0 0 2.0% 0   Standard 20 20 0   1.8 top 0.0 8.5 14.5 1.6× 1.0× 0%               Vampire Killer   All All             +2 frames

Timing

Hitboxes 5
Earliest continuable 11
Interruptible 30
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible