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Shock Spring Jump: Difference between revisions

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==Overview==
==Overview==
It involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. The pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move Banjo & Kazooie retain their midair jumps and all their other special moves, similarly to Sonic and Mega Man; however, unlike with other similar up special moves, the duo or other characters can't bounce again on the Shock Spring Pad after it has been used on the ground.
The move involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. The pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move, Banjo & Kazooie retain all [[double jump]]s and all their other special moves, similarly to Sonic and Mega Man; however, unlike with other similar up special moves, the Shock Spring Pad disappears if touched when on the ground instead of being reusable.
 
==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes

Revision as of 19:06, November 23, 2020

Shock Spring Jump
Banjo & Kazooie Up B SSBU.gif
Shock Spring Jump in Ultimate
User Banjo & Kazooie
Universe Banjo-Kazooie

Shock Spring Jump is Banjo & Kazooie's up special move.

Overview

The move involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. The pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move, Banjo & Kazooie retain all double jumps and all their other special moves, similarly to Sonic and Mega Man; however, unlike with other similar up special moves, the Shock Spring Pad disappears if touched when on the ground instead of being reusable.

Instructional quotes

Super Smash Bros. Ultimate Move List Banjo&KazooieHeadSSBU.png Jumps high into the air using a Shock Spring Pad. You can freely move and attack after jumping.

Origin

Banjo and Kazooie performing the Shock Spring Jump in Banjo-Kazooie.

The Shock Spring Jump is a move taught to Banjo and Kazooie by Bottles in Treasure Trove Cove of Banjo-Kazooie. It allows the two to execute a super jump from green Shock Spring Pads for navigation of certain areas. The move consists of Banjo jumping, Kazooie landing and building up power, and finally the duo launching into the air based on how long the jump button is held, with the final launch being the highest jump in the game. Some Shock Spring Pads need to be created before use or are hidden out of sight, so it is not necessarily obvious that a high cliff can be scaled.

The move returns unchanged in Banjo-Tooie, though the pad has undergone a slight redesign with its gold border changed to black. When Kazooie is alone, she can use the move to get even higher than when Banjo's extra weight is present. However, it is now outclassed by the new Springy Step Shoes, another limited jump ability.

The move also returns in Banjo-Kazooie: Grunty's Revenge, though now Banjo no longer does an initial hop; Kazooie performs the jump immediately, mirroring how it is done in Smash Bros.

Gallery

In other languages

An icon for denoting incomplete things.
Language Name
Japan Japanese ショックジャンプ, Shock Jump
UK English Shock Spring Jump
Quebec French (NTSC) Super saut
Germany German Supersprung
Mexico Spanish (NTSC) Salto de Resortes de Impacto
Italy Italian Salto choccante
Netherlands Dutch Trampolinesprong