Super Smash Bros. series

Shield-stop: Difference between revisions

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[[File:Shield-stop Brawl.gif|thumb|right|250px|{{SSBB|Captain Falcon}} performing a shield-stop in ''[[Brawl]]''.]]
[[File:Shield-stop Brawl.gif|thumb|250px|{{SSBB|Captain Falcon}} performing a shield-stop in ''[[Brawl]]''.]]


The '''shield-stop''' is a [[technique]] in every ''{{b|Super Smash Bros.|series}}'' game thus far, which lets a character slide while using a [[shield]]. This is executed by simply pressing the shield button during a dash.
The '''shield-stop''' is a [[technique]] in every ''{{b|Super Smash Bros.|series}}'' game thus far, which lets a character slide while using a [[shield]]. This is executed by simply pressing the shield button during a dash.


This can lead into various other actions, such as using a regular [[grab]] (rather than dash grabs, which are poor compared to other grabs) out of a dash, or simply protecting the character as they move forward. It can also be used to stop the dash in order to perform attacks such as [[tilt]]s and [[forward smash]]es, and can be canceled into a [[roll]] or [[sidestep]] (the latter which conserves forward momentum for most characters) to play [[mindgame]]s with opponents; in ''Melee'', however, canceling the dash with a [[crouch]] is a more common alternative for the former purpose due to shield drops taking longer to act out of in said game. As with other slide techniques, the overall movement gained by shield-stopping is dependent on one's [[traction]].
This can lead into various other actions, such as using a regular [[grab]] (rather than dash grabs, which are poor compared to other grabs) out of a dash, or simply protecting the character as they move forward. It can also be used to stop the dash in order to perform attacks such as [[tilt]]s and [[forward smash]]es, and can be canceled into a [[roll]] or [[sidestep]] (the latter which conserves forward momentum for most characters) to play [[mindgame]]s with opponents; in ''Melee'' and ''Ultimate'', however, [[dash-canceling]] techniques are a more common alternative for the former purpose due to shield drops taking longer to act out of in the aforementioned two games. As with other slide techniques, the overall movement gained by shield-stopping is dependent on one's [[traction]].


Shield-stopping is not the same as a [[dashing shield]]. Dashing shields involve tapping the shield button and releasing it to gain distance, whilst the shield-stop is used as a regular shield out of dash.
Shield-stopping is not the same as a [[dashing shield]]. Dashing shields involve tapping the shield button and releasing it to gain distance, whilst the shield-stop is used as a regular shield out of dash.

Latest revision as of 10:18, April 12, 2023

Captain Falcon performing a shield-stop in Brawl.

The shield-stop is a technique in every Super Smash Bros. game thus far, which lets a character slide while using a shield. This is executed by simply pressing the shield button during a dash.

This can lead into various other actions, such as using a regular grab (rather than dash grabs, which are poor compared to other grabs) out of a dash, or simply protecting the character as they move forward. It can also be used to stop the dash in order to perform attacks such as tilts and forward smashes, and can be canceled into a roll or sidestep (the latter which conserves forward momentum for most characters) to play mindgames with opponents; in Melee and Ultimate, however, dash-canceling techniques are a more common alternative for the former purpose due to shield drops taking longer to act out of in the aforementioned two games. As with other slide techniques, the overall movement gained by shield-stopping is dependent on one's traction.

Shield-stopping is not the same as a dashing shield. Dashing shields involve tapping the shield button and releasing it to gain distance, whilst the shield-stop is used as a regular shield out of dash.

See also[edit]