Sheik (SSBM)/Up throw: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:SheikUpThrowSSBM.png|thumb | [[File:SheikUpThrowSSBM.png|thumb|{{SSBM|Sheik}} using her up throw in ''Super Smash Bros. Melee''.]] | ||
== Overview == | == Overview == | ||
Sheik balances the enemy on her feet, then pushes them upwards. A very situational throw, its only utility is to set up platform [[tech chase]]s. However, Sheik possesses other moves capable of doing this, such as her {{mvsub|Sheik|SSBM|forward tilt}}. Due to its low hitstun, long attack animation, and relatively high endlag, it is easy to [[DI]] this throw on reaction, and it has very little combo potential. This throw is capable of [[chaingrab]]bing fastfallers at very high, nearly unrealistic percentages, but this is even more situational than its primary use. | |||
==Throw data== | |||
====Hit 1==== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Hit 1|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=6% | |||
|sd=+1 | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=98 | |||
|r=1300 | |||
|bn=15 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=6% | |||
|sd=+1 | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=98 | |||
|r=1300 | |||
|bn=9 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
====Throw==== | |||
{{MeleeThrowTableHeader}} | |||
{{MeleeThrowTableRow | |||
|type=Throw | |||
|damage=2% | |||
|angle=88 | |||
|bk=90 | |||
|ks=30 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
{{MeleeThrowTableRow | |||
|type=Release | |||
|damage=3% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw is constant regardless of the opponent's [[weight]]. | |||
{|class="wikitable" | |||
!Invincible | |||
|1-8 | |||
|- | |||
!Hitbox | |||
|19-22 | |||
|- | |||
!Throw | |||
|23 | |||
|- | |||
!Animation length | |||
|57 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=4|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=35|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=49}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|invincible=y|throw=y}} | |||
{{MvSubNavSheik|g=SSBM}} | {{MvSubNavSheik|g=SSBM}} | ||
[[Category:Sheik (SSBM)]] | |||
[[Category:Up throws (SSBM)]] | |||
[[Category:Multi-hit throws]] |
Latest revision as of 09:45, April 12, 2023
Overview[edit]
Sheik balances the enemy on her feet, then pushes them upwards. A very situational throw, its only utility is to set up platform tech chases. However, Sheik possesses other moves capable of doing this, such as her forward tilt. Due to its low hitstun, long attack animation, and relatively high endlag, it is easy to DI this throw on reaction, and it has very little combo potential. This throw is capable of chaingrabbing fastfallers at very high, nearly unrealistic percentages, but this is even more situational than its primary use.
Throw data[edit]
Hit 1[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | ||||||||||||||||||
0 | 0 | 6% | +1 | 0 | 0 | 98 | 5.0778 | 15 | 0.0 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | 6% | +1 | 0 | 0 | 98 | 5.0778 | 9 | 0.0 | 0.0 | 0.0 | Kick |
Throw[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 2% | 90 | 30 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw is constant regardless of the opponent's weight.
Invincible | 1-8 |
---|---|
Hitbox | 19-22 |
Throw | 23 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|