Sheik (SSBM)/Up throw: Difference between revisions
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Sheik balances the enemy on her feet, then pushes them upwards. A very situational throw, its only utility is to set up platform [[tech chase]]s. However, Sheik possesses other moves capable of doing this, such as her {{mvsub|Sheik|SSBM|forward tilt}}. Due to its low hitstun, long attack animation, and relatively high endlag, it is easy to [[DI]] this throw on reaction, and it has very little combo potential. This throw is capable of [[chaingrab]]bing fastfallers at very high, nearly unrealistic percentages, but this is even more situational than its primary use. | Sheik balances the enemy on her feet, then pushes them upwards. A very situational throw, its only utility is to set up platform [[tech chase]]s. However, Sheik possesses other moves capable of doing this, such as her {{mvsub|Sheik|SSBM|forward tilt}}. Due to its low hitstun, long attack animation, and relatively high endlag, it is easy to [[DI]] this throw on reaction, and it has very little combo potential. This throw is capable of [[chaingrab]]bing fastfallers at very high, nearly unrealistic percentages, but this is even more situational than its primary use. | ||
==Throw data== | ==Throw data== |
Revision as of 14:35, September 13, 2020
Overview
Sheik balances the enemy on her feet, then pushes them upwards. A very situational throw, its only utility is to set up platform tech chases. However, Sheik possesses other moves capable of doing this, such as her forward tilt. Due to its low hitstun, long attack animation, and relatively high endlag, it is easy to DI this throw on reaction, and it has very little combo potential. This throw is capable of chaingrabbing fastfallers at very high, nearly unrealistic percentages, but this is even more situational than its primary use.
Throw data
Hit 1
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | ||||||||||||||||||
0 | 0 | 6% | +1 | 0 | 0 | 98 | 5.0778 | 15 | 0.0 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | 6% | +1 | 0 | 0 | 98 | 5.0778 | 9 | 0.0 | 0.0 | 0.0 | Kick |
Throw
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 2% | 90 | 30 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing
The speed of this throw is constant regardless of the opponent's weight.
Invincible | 1-8 |
---|---|
Hitbox | 19-22 |
Throw | 23 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|