Sheik (SSBB)/Forward tilt: Difference between revisions

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(New Page: ==Overview== Sheik does a quick round kick in front of herself. The move launches opponents vertically and it is fairly weak only dealing 5% damage however, it has very low ending lag...)
 
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==Overview==  
==Overview==  
Sheik does a quick round kick in front of herself. The move launches opponents vertically and it is fairly weak only dealing 5% damage however, it has very low ending lag giving it strong combo potential. The move does not put opponents into [[tumble]] until 67% against {{SSBB|Jigglypuff}} and at 90% against {{SSBB|Bowser}} (assuming that the forward tilt is [[stale move negation|fresh]]) meaning the her opponents are unable to [[DI]] or [[hitstun canceling|hitstun cancel]] the move until they reach a high enough percent. The move can start chaining into itself at around 30% and it can lead into a forward aerial or an up smash at higher percents. The move is particually effective at chaining into itself on characters with high gravity such as {{SSBB|Wolf}}, herself and most significantly {{SSBB|Fox}} where it can easily deal 50%+ damage and she can end off the chain with an up smash for the kill. Her forward tilt lock is extremely difficult to escape as it has a below average hitlag and [[SDI]] multiplier. It is overall a vital part of her meta-game and it is even the main reason why she has such an advantageous matchup over Fox.
Sheik does a quick round kick in front of herself. The move launches opponents vertically with its leg hitboxes sending opponents directly up while the foot hitbox sends opponents towards Sheik and it is fairly weak only dealing 5% damage and having low knockback however, it has very low ending lag giving it strong combo potential when combined with its low power. The move does not put opponents into [[tumble]] until 67% against {{SSBB|Jigglypuff}} and at 90% against {{SSBB|Bowser}} (assuming that the forward tilt is [[stale move negation|fresh]]) meaning the her opponents are unable to [[DI]] or [[hitstun canceling|hitstun cancel]] the move until they reach a high enough percent. The move can start chaining into itself at around 30% and it can lead into a variety of her moves including a {{mvsub|Sheik|SSBB|forward aerial}} or an {{mvsub|Sheik|SSBB|up smash}} at higher percents as well as many other moves. The move is particularly effective at chaining into itself on characters with high gravity such as {{SSBB|Wolf}}, herself and most significantly {{SSBB|Fox}} where it can easily deal 50%+ damage and she can end off the chain with an up smash for the kill. Her forward tilt lock is extremely difficult to escape as it has a below average hitlag and [[SDI]] multiplier. It is overall easily a contender for the best forward tilt in the game and a vital part of her meta-game and it is even the main reason why she has such an advantageous matchup over Fox.


==Hitboxes==
==Hitboxes==
 
{{BrawlHitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{BrawlHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 13: Line 12:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.3
|r=258000
|bn=10
|bn=10
|xpos=0.0
|xpos=0.0
|ypos=0.7
|ypos=42000
|zpos=0.0
|zpos=0.0
|type=Foot
|type=Foot
|sdi=0.5
|sdi=30000
|ff=0.5
|ff=30000
|trip=0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=1
|id=1
|part=0
|part=0
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=2.8
|r=168000
|bn=11
|bn=11
|xpos=0.0
|xpos=0.0
Line 39: Line 39:
|zpos=0.0
|zpos=0.0
|type=Foot
|type=Foot
|sdi=0.5
|sdi=30000
|ff=0.5
|ff=30000
|trip=0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
}}
{{SSB4HitboxTableRow
{{BrawlHitboxTableRow
|id=2
|id=2
|part=0
|part=0
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.8
|r=288000
|bn=11
|bn=11
|xpos=0.0
|xpos=0.0
|ypos=4.099983
|ypos=245998.98
|zpos=0.0
|zpos=0.0
|type=Foot
|type=Foot
|sdi=0.5
|sdi=30000
|ff=0.5
|ff=30000
|trip=0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
|rawflags=XX11100110XXXX11XX00010X01X00000
}}
}}
|}
|}
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitboxes
|5-10
|5-10
|-
|-

Latest revision as of 03:22, April 13, 2022

Overview[edit]

Sheik does a quick round kick in front of herself. The move launches opponents vertically with its leg hitboxes sending opponents directly up while the foot hitbox sends opponents towards Sheik and it is fairly weak only dealing 5% damage and having low knockback however, it has very low ending lag giving it strong combo potential when combined with its low power. The move does not put opponents into tumble until 67% against Jigglypuff and at 90% against Bowser (assuming that the forward tilt is fresh) meaning the her opponents are unable to DI or hitstun cancel the move until they reach a high enough percent. The move can start chaining into itself at around 30% and it can lead into a variety of her moves including a forward aerial or an up smash at higher percents as well as many other moves. The move is particularly effective at chaining into itself on characters with high gravity such as Wolf, herself and most significantly Fox where it can easily deal 50%+ damage and she can end off the chain with an up smash for the kill. Her forward tilt lock is extremely difficult to escape as it has a below average hitlag and SDI multiplier. It is overall easily a contender for the best forward tilt in the game and a vital part of her meta-game and it is even the main reason why she has such an advantageous matchup over Fox.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon90.png 20 100 0 4.3 10 0.0 0.7 0.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 AngleIcon90.png 20 100 0 2.8 11 0.0 0.0 0.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 AngleIcon108.png 20 100 0 4.8 11 0.0 4.099983 0.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 5-10
Interruptible 22
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible