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Sheik (SSB4)/Forward aerial: Difference between revisions

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(More info.)
(Credits to Beefy Smash Doods for finding this out 0_0)
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==Overview==
==Overview==
Sheik leans forward and slashes in front of her. Her forward air is notably one of Sheik's most commonly used moves in high level play. It is very safe to use thanks to its great range, low starting, ending and landing lag. Due to all of these, it can can combo into itself multiple times, a neutral aerial, or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.  
Sheik leans forward and slashes in front of her. Her forward air is notably one of Sheik's most commonly used moves in high level play, and is often considered the best forward aerial in the game. It is very safe to use thanks to its great range, low startup and landing lag, quick interruptibility and extremely early autocancel window. Due to all of these, it can can combo into itself multiple times, a neutral aerial, or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.


Sheik's forward aerial had its damage lowered in game updates. Patch [[1.1.0]] made its sourspot override it's sweetspot. However, its reduced damage allows it to combo into itself even better.
Sheik's forward aerial had its damage lowered in game updates. Patch [[1.1.0]] made its sourspot override it's sweetspot. However, its reduced damage allows it to combo into itself even better.
Interestingly, despite being actionable on frame 35, Sheik's forward aerial actually has much higher ending lag, taking 87 frames to complete. While this has virtually no effect in regular gameplay due to its aforementioned interruptibility and low lag nevertheless, it prevents Sheik from grabbing [[ledge]]s for a long time after using the move, requiring her to land on the stage or grab the ledge with [[Vanish]] instead. [https://www.youtube.com/watch?v=6yMG7QBs8GY&feature=youtu.be&t=282]


==Hitboxes==
==Hitboxes==
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|-
!Animation length
!Animation length
|?
|87
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|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=53}}
|-
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=25}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Autocancel|c=77}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 11:41, January 27, 2016

Overview

Sheik leans forward and slashes in front of her. Her forward air is notably one of Sheik's most commonly used moves in high level play, and is often considered the best forward aerial in the game. It is very safe to use thanks to its great range, low startup and landing lag, quick interruptibility and extremely early autocancel window. Due to all of these, it can can combo into itself multiple times, a neutral aerial, or Bouncing Fish to rack up damage and edgeguard offstage opponents. It deals more damage when hit with the sweetspot, dealing 5% instead of 4.3%.

Sheik's forward aerial had its damage lowered in game updates. Patch 1.1.0 made its sourspot override it's sweetspot. However, its reduced damage allows it to combo into itself even better.

Interestingly, despite being actionable on frame 35, Sheik's forward aerial actually has much higher ending lag, taking 87 frames to complete. While this has virtually no effect in regular gameplay due to its aforementioned interruptibility and low lag nevertheless, it prevents Sheik from grabbing ledges for a long time after using the move, requiring her to land on the stage or grab the ledge with Vanish instead. [1]

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4.3% 0 AngleIcon50.png 40 132 0 ? ? 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 5% 0 AngleIcon50.png 40 132 0 ? ? 3.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing

Hitboxes 5-7
Starting autocancel 1-4
Ending autocancel 11
Interruptible 35
Animation length 87
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 10
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible