Scintilla: Difference between revisions

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(not also being a reflector is normal for counters, so doesn't need mentioning)
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==Overview==
==Overview==
Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which forms into a cloud of damaging sparkles when the counter is activated. Unlike most counterattacks, the attack is triggered even if Sephiroth is not attacked, activating after a short time. When this happens, the move strikes at minimum power. The move also cannot counter attacks that deal more than a certain amount of damage; the barrier instead breaks, though Sephiroth will not take damage unless it was a multi-hit move. He is also vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back.
Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, in effect making it similar to [[Focus Punch]]. If the barrier is not hit, the move strikes at minimum power. The move also cannot counter attacks that deal more than a certain amount of damage; the barrier instead breaks, though Sephiroth will not take damage unless it is a multi-hit move. He is also vulnerable from behind, and the counterattack itself is counted as a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back.


==Instructional Quotes==
==Instructional Quotes==

Revision as of 10:37, December 18, 2020

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Scintilla
User Sephiroth
Universe Final Fantasy

Scintilla is Sephiroth's down special move. It is a counterattack that can also act as a standard move.

Overview

Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, in effect making it similar to Focus Punch. If the barrier is not hit, the move strikes at minimum power. The move also cannot counter attacks that deal more than a certain amount of damage; the barrier instead breaks, though Sephiroth will not take damage unless it is a multi-hit move. He is also vulnerable from behind, and the counterattack itself is counted as a projectile, so there is risk of it being absorbed or reflected back.

Instructional Quotes

Super Smash Bros. Ultimate Move List Sephiroth's stock icon. Create a barrier of light in front of you. After some time passes or the barrier is struck, it will change into a Scintilla attack.

Origin

Scintilla was a technique that originated in the Dissidia series of fighting games as one of Sephiroth's HP attacks. When triggered, a barrier would briefly appear in front of him to block forward Bravery attacks before striking the opponent with a thrust of his Masamune, dealing several hits of Bravery damage before smacking them away with one final hit. Sephiroth would still attack even if he had not blocked an attack prior. It later appears in Final Fantasy VII: Remake as one of his attacks, though now lacking the barrier.

An icon for denoting incomplete things.