Scintilla: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 9: Line 9:
|universe={{uv|Final Fantasy}}
|universe={{uv|Final Fantasy}}
}}
}}
'''Scintilla''' is [[Sephiroth]]'s [[down special move]]. It is a [[counterattack]] that can also act as a standard move.
'''Scintilla''' is [[Sephiroth]]'s [[down special move]]. It is a [[counterattack]] that activates whether it is triggered by an opponent or not.


==Overview==
==Overview==
Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, in effect making it similar to [[Focus Attack]]. If the barrier is not hit, the move strikes at minimum power. The move also cannot counter attacks that deal more than 25% damage; the barrier instead breaks, though Sephiroth will not take damage from the triggering hitbox. He is also vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous.
Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, in effect making it similar to [[Focus Attack]].
 
Unlike most counters, which deal damage based on multiplying the triggering hitbox, Scintilla behaves more akin to [[Charge Shot]], with a linear range of damage between minimum and maximum values. The maximum damage is achieved when the triggering attack deals 18% damage. If the barrier is not hit, the move strikes at below its normal minimum power.
 
Scintilla cannot counter attacks that deal more than 25% damage; the barrier instead breaks, though Sephiroth will not take damage from the triggering hitbox. He is also vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous.


==Instructional Quotes==
==Instructional Quotes==

Revision as of 17:23, December 25, 2020

Stub.png
ImageNeeded.png This article is in need of additional images.
If you have a good image for this article, upload it here.
Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Scintilla
User Sephiroth
Universe Final Fantasy

Scintilla is Sephiroth's down special move. It is a counterattack that activates whether it is triggered by an opponent or not.

Overview

Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, in effect making it similar to Focus Attack.

Unlike most counters, which deal damage based on multiplying the triggering hitbox, Scintilla behaves more akin to Charge Shot, with a linear range of damage between minimum and maximum values. The maximum damage is achieved when the triggering attack deals 18% damage. If the barrier is not hit, the move strikes at below its normal minimum power.

Scintilla cannot counter attacks that deal more than 25% damage; the barrier instead breaks, though Sephiroth will not take damage from the triggering hitbox. He is also vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being absorbed or reflected back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous.

Instructional Quotes

Super Smash Bros. Ultimate Move List Sephiroth's stock icon. Create a barrier of light in front of you. After some time passes or the barrier is struck, it will change into a Scintilla attack.

Origin

Scintilla being used in Dissidia Final Fantasy.

Scintilla was a technique that originated in the Dissidia series of fighting games as one of Sephiroth's HP attacks. When triggered, Sephiroth raises a barrier to block attacks, then slashes twice with his sword, the first doing several hits of Bravery damage and the second dealing HP damage. However, depending on their damage priority, certain attacks can break the barrier to stagger Sephiroth, or hit him through it. Unlike in Dissidia, which was limited by the PSP's technical capabilities, the layout of which honeycomb tiles appear is randomized on each use in Ultimate. Scintilla also appeared in Final Fantasy VII: Remake as one of his attacks; Sephiroth no longer summons a barrier when using it and only attacks if the player attacks him.

Gallery


An icon for denoting incomplete things.