Samus (SSBU)/Side special: Difference between revisions
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==Overview== | ==Overview== | ||
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a life of 120 and 50 frames respectively. | Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a life of 120 and 50 frames respectively. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | |||
*{{buff|Missile has more range.}} | |||
*{{nerf|Aerial Missile has slightly more ending lag (frame 59 → 61), no longer being less laggy than Dark Samus's version.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 07:19, July 30, 2020
Samus side special hitbox visualizations. | ||||
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Missile | Super Missile | |||
Overview
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a life of 120 and 50 frames respectively.
Update History
- Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
- Missile has more range.
- Aerial Missile has slightly more ending lag (frame 59 → 61), no longer being less laggy than Dark Samus's version.
Hitboxes
Timing
Missile
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
Missile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Super Missile
Super Missile | 21-70 |
---|---|
Interruptible (grounded) | 58 |
Interruptible (aerial) | 60 |
Animation length | 82 |
Missile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Interruptible |
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