Samus (SSB)/Back aerial: Difference between revisions
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{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}} | ||
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{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=12}}{{FrameStrip|t=Autocancel|c=23}} | ||
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Revision as of 09:28, November 27, 2019
Overview
Samus performs an overhead kick behind her. The move is very fast coming out on frame 5 (being the second fastest back aerial behind Fox's) and it has good range. The move does not have a high amount of ending lag either although it does have moderately high landing lag if the move is not L-cancelled or auto-cancelled. It is the strongest back aerial in the game as while it is one of the least damaging back aerials only dealing 14% if the clean hit connects; it has extremely high knockback scaling (145 compared to 100). The move can KO Mario at 99% at the center of Dream Land and it can even KO him under 120% from one side of the stage to the other. Even the late hit is fairly powerful being able to KO Mario at around 140% on Dream Land. Because of these factors, back aerial is one of Samus' most powerful and useful KO moves.
The move however can be difficult to land due to how floaty Samus is combined with her limited combo options. Samus' high short hop means that she cannot easily land it characters on the ground and Samus does not have many options to combo into the move at higher percents outside of down aerial. It is overall one of Samus' better aerials although the move's usefulness is limited due to Samus' attributes.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
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Clean hit | 5-8 |
Late hit | 9-16 |
Ending autocancel | 17- |
Animation length | 39 |
Landing lag
Animation length | 31 |
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L-cancelled animation length | 4 |
Normal | |||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
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