Samus (SSB): Difference between revisions

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m (Managed pros/cons)
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*Good [[recovery]]
*Good [[recovery]]
*Ranged [[grab]]
*Ranged [[grab]]
*Can [[teleport (SSB)|teleport]]
*Has a [[spike]]
*Has a [[spike]]
*Decent range on [[aerial attack|aerials]]
*Decent range
*Has a [[shield]] break combo
*Decent edge game
*High [[priority]] attack present ([[Screw Attack (move)|Screw Attack]])
*Her beam has a very high [[knockback]] when fully charged


===Cons===
===Cons===
*Large
*Almost no comboing ability
*Almost no comboing ability
*Very situational [[Up smash]]
*Very situational [[Up smash]]
*Loses the ability to [[double jump]] after using a bomb in the air
*Slow [[grab]]
*Slow [[grab]]
*Large
*Very bad [[roll]]
*Very bad [[roll]]



Revision as of 13:30, July 9, 2007

Template:Character

This article is about Samus' SSB appearance. For information about her Melee appearance, see here. For information about her Brawl appearance, see here.

Samus Aran (サムス・アラン, Samusu Aran) is a starter character in both Super Smash Bros. and Super Smash Bros. Melee. She will appear in Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Special Moves

B = Charge Shot

Up & B = Screw Attack

Down & B = Bomb

Pros and Cons

Pros

Cons

  • Large
  • Almost no comboing ability
  • Very situational Up smash
  • Slow grab
  • Very bad roll

Techniques

Teleport

See teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.