Robin (SSBU)/Neutral attack/Infinite: Difference between revisions
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Rapid jab]] finisher has [[transcendent priority]], preventing it from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0. | |damage=0.9% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=11 | |bk=11 | ||
|ks=10 | |ks=10 | ||
Line 19: | Line 25: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos= | |zpos=12.0 to 8.0 | ||
|ff=0.4 | |ff=0.4 | ||
|sdi=0.6 | |sdi=0.6 | ||
Line 29: | Line 35: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+2''' frames | |||
|3× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 34: | Line 42: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=186 | |ks=186 | ||
Line 47: | Line 56: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=74 | |angle=74 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=186 | |ks=186 | ||
Line 59: | Line 73: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=13.0 to 6.5 | |ypos=13.0 to 6.5 | ||
|zpos= | |zpos=17.0 | ||
|type=Magic | |type=Magic | ||
|ff=3.0 | |ff=3.0 | ||
Line 65: | Line 79: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are only for the finisher. | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
The move uses one durability point from Robin's Wind tome upon initiation, then one point for every 60 frames the rapid jab's animation plays, including its finisher (but discounting hitlag). As a result, it always uses a minimum of 2 Wind durability points, out of 10 total. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|11, 14, 17, 20 | |8-9, 38-39 | ||
|- | |||
!Rapid jab | |||
|11, 14, 17, 20, 23, 26, 29, 32, 35, 38 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 18:28, July 29, 2022
Overview[edit]
Update History[edit]
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
The move uses one durability point from Robin's Wind tome upon initiation, then one point for every 60 frames the rapid jab's animation plays, including its finisher (but discounting hitlag). As a result, it always uses a minimum of 2 Wind durability points, out of 10 total.
Loop points | 8-9, 38-39 |
---|---|
Rapid jab | 11, 14, 17, 20, 23, 26, 29, 32, 35, 38 |
Finisher | 5-6 |
Interruptible | 48 |
Animation length | 47 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|