Ridley (SSBU)/Neutral attack/Infinite: Difference between revisions
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}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 61: | Line 61: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 85: | Line 85: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 159: | Line 159: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|4, 7, 10, 13 | |2-3, 20-21 | ||
|- | |||
!Rapid jab | |||
|4, 7, 10, 13, 16, 19 | |||
|- | |- | ||
!Finisher | !Finisher | ||
Line 178: | Line 181: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox | {{FrameIconLegend|lag=y|hitbox=y|loop=y}} | ||
{{MvSubNavRidley|g=SSBU}} | {{MvSubNavRidley|g=SSBU}} | ||
[[Category:Ridley (SSBU)]] | [[Category:Ridley (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 15:24, August 5, 2022
Overview[edit]
Update History[edit]
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 20-21 |
---|---|
Rapid jab | 4, 7, 10, 13, 16, 19 |
Finisher | 4-5 |
Interruptible | 46 |
Animation length | 45 |
Lag time |
Hitbox |
Loop point |
|