Ridley (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:RidleyRapidJab.gif|thumb| | [[File:RidleyRapidJab.gif|thumb|350px|Hitbox visualization showing Ridley's rapid jab.]] | ||
[[File:RidleyRapidJabFinisher.gif|thumb| | [[File:RidleyRapidJabFinisher.gif|thumb|350px|Hitbox visualization showing Ridley's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | |||
*{{buff|[[Rapid jab]] and its finisher have [[transcendent priority]], preventing them from being canceled out by weak attacks.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 18: | ||
|damage=0.7% | |damage=0.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=14 | |bk=14 | ||
|ks=10 | |ks=10 | ||
Line 26: | Line 33: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|'''+2''' frames | |||
|5× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.7% | |damage=0.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=10 | |ks=10 | ||
Line 45: | Line 57: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|'''+2''' frames | |||
|5× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=0.7% | |damage=0.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=10 | |ks=10 | ||
Line 64: | Line 81: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|'''+2''' frames | |||
|5× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 70: | Line 91: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=110 | |bk=110 | ||
|ks=60 | |ks=60 | ||
Line 83: | Line 105: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=110 | |bk=110 | ||
|ks=60 | |ks=60 | ||
Line 101: | Line 128: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=100 | |bk=100 | ||
|ks=60 | |ks=60 | ||
Line 119: | Line 151: | ||
|sfx=Slash | |sfx=Slash | ||
|slvl=L | |slvl=L | ||
|clang=f | |||
|rebound=f | |||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|4, 7, 10, 13 | |2-3, 20-21 | ||
|- | |||
!Rapid jab | |||
|4, 7, 10, 13, 16, 19 | |||
|- | |- | ||
!Finisher | !Finisher | ||
Line 142: | Line 181: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox | {{FrameIconLegend|lag=y|hitbox=y|loop=y}} | ||
{{MvSubNavRidley|g=SSBU}} | {{MvSubNavRidley|g=SSBU}} | ||
[[Category:Ridley (SSBU)]] | [[Category:Ridley (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 15:24, August 5, 2022
Overview[edit]
Update History[edit]
- Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 20-21 |
---|---|
Rapid jab | 4, 7, 10, 13, 16, 19 |
Finisher | 4-5 |
Interruptible | 46 |
Animation length | 45 |
Lag time |
Hitbox |
Loop point |
|