R.O.B. (SSBU)/Up throw: Difference between revisions
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Line 19: | Line 19: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 25: | Line 38: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 2 units away and 3 units up when thrown, preventing certain characters from getting stage spiked underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-58 | |1-58 | ||
|- | |- | ||
!Throw | !Air transition | ||
|6 | |||
|- | |||
!Throw release | |||
|58 | |58 | ||
|- | |- | ||
Line 44: | Line 58: | ||
{{FrameStrip|t=Lag|c=57|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}} | {{FrameStrip|t=Lag|c=57|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=5|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=53|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=23}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y| | {{FrameIconLegend|lag=y|throw=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavROB|g=SSBU}} | {{MvSubNavROB|g=SSBU}} |
Latest revision as of 20:36, July 23, 2022
R.O.B. up throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 70 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
If used at an edge, the opponent is pushed 2 units away and 3 units up when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-58 |
---|---|
Air transition | 6 |
Throw release | 58 |
Interruptible | 82 |
Animation length | 81 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
|