R.O.B. (SSBU)/Up throw: Difference between revisions
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m (→Timing) |
(Undid edit by Juju1995: Better to keep that for easier comparison with other moves, even if it doesn't actually have interruptibility frames. (People confusing total length and FAF is enough of a problem as is)) Tag: Undo |
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Line 34: | Line 34: | ||
!Throw Release | !Throw Release | ||
|58 | |58 | ||
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!Interruptible | |||
|82 | |||
|- | |- | ||
!Animation length | !Animation length |
Revision as of 21:13, May 25, 2022
R.O.B. up throw hurtbox visualization | ||||
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Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 70 | 0 | 0.0× | None |
Timing
Properties
- R.O.B. becomes airborne on frame 6.
- If used at an edge, the opponent is pushed 2 units up and 3 units away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-58 |
---|---|
Throw Release | 58 |
Interruptible | 82 |
Animation length | 81 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|