R.O.B. (SSBU)/Neutral attack/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.}} | *{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.}} | ||
==Hitboxes== | ==Hitboxes== | ||
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they apply to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 56: | Line 58: | ||
|angle=180 | |angle=180 | ||
|af=3 | |af=3 | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
|bk=23 | |bk=23 | ||
|ks=15 | |ks=15 | ||
Line 71: | Line 73: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
| | |— | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 91: | Line 93: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
| | |— | ||
|} | |} | ||
Line 99: | Line 101: | ||
|3-4 | |3-4 | ||
|- | |- | ||
! | !Continuability window | ||
|11 | |11-30 | ||
|- | |||
!Consecutive jab frame | |||
|14 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 110: | Line 115: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=4}}{{FrameStrip|t=Blank|c=6}} | ||
|- | |||
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=20}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}} | ||
{{MvSubNavROB|g=SSBU}} | {{MvSubNavROB|g=SSBU}} | ||
[[Category:R.O.B. (SSBU)]] | [[Category:R.O.B. (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 18:45, July 23, 2022
Overview[edit]
Update History[edit]
- Neutral attack 1 connects into neutral attack 2 more reliably.
- Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.
Timing[edit]
Hitboxes | 3-4 |
---|---|
Continuability window | 11-30 |
Consecutive jab frame | 14 |
Interruptible | 21 |
Animation length | 24 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|