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Pseudo-jump

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The pseudo-jump is an attribute that some special moves have. It will lift the user up slightly while airborne, but will only do so once before touching the ground again.

Special moves with pseudo-jump properties can be very useful for recovering, particularly Marth's, Mario's and Dr. Mario's side specials, and the down special of Mario, Dr. Mario and Luigi.

In Super Smash Bros. Melee

Upon landing, the flag for the pseudo-jump lift effect is reset, so the next time the move is used, it will lift the user again (and set the flag to 0 again). If a character has more than one move with pseudo-jump properties, each of them has its own flag, yet all flags are reset upon landing.

However, not every way of transitioning from air to ground is counted as landing, as far as the pseudo-jump flag is concerned.

These ways of landing do refresh the flag:

  • Landing – the generic landing animation from empty jumps, including auto-cancels
  • LandingFallSpecial (LFS) – the landing animation from airdodges (thus including wavedash and waveland) and some specials (mostly up-Bs)
  • Some special moves, even though they don't enter LFS:
  • All variations of Marth's side-B
  • Mewtwo's side-B
  • ¹ Mario's, Dr. Mario's and Luigi's down-B
  • ¹ Mario's and Dr. Mario's side-B

¹ These moves will only refresh the flag of the move that is being used while landing. For example, if Mario uses down-B and up-B while recovering and then lands on the stage with a side-B, the side-B pseudo-jump flag will be on, but the down-B flag will still be off.

These ways of landing do not refresh the flag:

  • LandingAir* – all landing animations from aerial A attacks (AttackAir*), regardless of whether they are L-canceled or not
  • Most special moves that don't go into Landing or LandingFallSpecial upon touching the ground (for Marth, this includes neutral-B and down-B – his side-B is an exception and up-B goes into LFS).[1]