SSB4 Icon.png

Pikachu (SSB4)/Up tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Removed technical data tag, what other technical data could be missing here?)
 
(4 intermediate revisions by 3 users not shown)
Line 2: Line 2:
[[File:PikachuUpTilt.gif|thumb|270px|Hitbox visualization showing Pikachu's up tilt.]]
[[File:PikachuUpTilt.gif|thumb|270px|Hitbox visualization showing Pikachu's up tilt.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Overview==
Pikachu swipes its tail over its head in a quick arc. Since the hitbox starts from behind and travels in an arc, it is faster to hit an opponent behind Pikachu, but is a good [[combo]] starter from any position. This move can combo into itself multiple times in a row against opponents at very low damage percents, and once their vertical knockback is greater than this move's [[reach]], [[Pikachu (SSB4)/Up aerial|up aerial]] serves as an effective followup to continue the [[juggle]], or [[Pikachu (SSB4)/Back aerial|back aerial]] can be used as a followup to start a [[bridge]] combo instead.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 66: Line 67:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|7-13
|-
!Interruptible
|27
|-
!Animation length
|41
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavPikachu|g=SSB4}}
{{MvSubNavPikachu|g=SSB4}}
[[Category:Pikachu (SSB4)]]
[[Category:Pikachu (SSB4)]]
[[Category:Up tilts (SSB4)]]
[[Category:Up tilts (SSB4)]]

Latest revision as of 02:03, May 23, 2023

Hitbox visualization showing Pikachu's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Pikachu swipes its tail over its head in a quick arc. Since the hitbox starts from behind and travels in an arc, it is faster to hit an opponent behind Pikachu, but is a good combo starter from any position. This move can combo into itself multiple times in a row against opponents at very low damage percents, and once their vertical knockback is greater than this move's reach, up aerial serves as an effective followup to continue the juggle, or back aerial can be used as a followup to start a bridge combo instead.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon105.png 40 120 0 2.0 1004 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Tail).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 AngleIcon105.png 45 120 0 3.84 1006 0.0 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Tail).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 AngleIcon110.png 45 120 0 3.5 1007 0.0 0.0 2.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Tail).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 7-13
Interruptible 27
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible