Pikachu (SSB4)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
[[File:PikachuBAir.gif|thumb|270px|Hitbox visualization showing Pikachu's back aerial.]] | [[File:PikachuBAir.gif|thumb|270px|Hitbox visualization showing Pikachu's back aerial.]] | ||
[[File:PikachuBAirLanding.gif|thumb|270px|Hitbox visualization showing Pikachu's back aerial's landing.]] | [[File:PikachuBAirLanding.gif|thumb|270px|Hitbox visualization showing Pikachu's back aerial's landing.]] | ||
{{technical data}} | {{technical data}} | ||
==Overview== | |||
Pikachu spins rapidly in the air facing the ground, hitting opponents several times in quick succession. Because the move's hitbox comes out on frame 4, its usefulness is vast and varied, serving as an effective out-of-shield option on a short hop (especially if Pikachu is already facing away from the opponent), persisting longer than an entire air dodge, and acting as one of Pikachu's most versatile edgeguarding choices, particularly against combatants attempting vertical recoveries. Its only real drawback is its unfortunate endlag, but it more than makes up for that weakness with its myriad of strengths. | |||
==Hitboxes== | ==Hitboxes== | ||
Revision as of 22:19, July 19, 2020
Overview
Pikachu spins rapidly in the air facing the ground, hitting opponents several times in quick succession. Because the move's hitbox comes out on frame 4, its usefulness is vast and varied, serving as an effective out-of-shield option on a short hop (especially if Pikachu is already facing away from the opponent), persisting longer than an entire air dodge, and acting as one of Pikachu's most versatile edgeguarding choices, particularly against combatants attempting vertical recoveries. Its only real drawback is its unfortunate endlag, but it more than makes up for that weakness with its myriad of strengths.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hits 1-7 | 4-5, 8-9, 12-13, 16-17, 20-21, 24-25, 28-29 |
Hit 8 | 32-33 |
Ending autocancel | 48- |
Animation length | 58 |
Landing lag
Hitboxes | 1-2 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|