Palutena (SSB4)/Neutral aerial: Difference between revisions
(→Overview: Changed magic to link to the type instead of Sora's neutral special) Tag: Mobile edit |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:PalutenaNAir.gif|thumb|270px|Hitbox visualization showing Palutena's neutral aerial.]] | |||
==Overview== | ==Overview== | ||
Palutena spins her staff one and a half times in front of her, trapping the opponent. This is one of her most commonly used moves in the air. This move can combo into other aerial moves at low percentages due to its low ending lag, particularly into itself or a forward, back or up aerial. It is also a common followup from a down throw. On the other hand, the last hit's low base knockback and immense knockback scaling makes it a gimmicky move for comboing at very low percents, but render it impractical for following up past mid-low percents. However, it also means it can be used at higher percents for edge-guarding very effectively. It is especially deadly when ledge-cancelling [[Warp]], then fast-falling while using it to efficiently interrupt most recoveries. | Palutena spins her staff one and a half times in front of her, trapping the opponent. This is one of her most commonly used moves in the air. This move can combo into other aerial moves at low percentages due to its low ending lag, particularly into itself or a forward, back or up aerial. It is also a common followup from a down throw. On the other hand, the last hit's low base knockback and immense knockback scaling makes it a gimmicky move for comboing at very low percents, but render it impractical for following up past mid-low percents. However, it also means it can be used at higher percents for edge-guarding very effectively. It is especially deadly when ledge-cancelling [[Warp]], then fast-falling while using it to efficiently interrupt most recoveries. | ||
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It can also be used for catching the opponent out of an air dodge, or pressuring the opponent on a platform or in the air. However, it should not be used as an approach option due to its low range (which is only limited to her). | It can also be used for catching the opponent out of an air dodge, or pressuring the opponent on a platform or in the air. However, it should not be used as an approach option due to its low range (which is only limited to her). | ||
Interestingly enough, despite | Interestingly enough, despite having {{b|magic|type}} as a [[type]] and sound effect, it uses the [[normal]] [[effect]]. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff| | *{{buff|Loop hit hitbox sizes (3.0u → 3.4u)}} | ||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
*{{buff| | *{{buff|Loop hits damage (1.5% → 1.7%)}} | ||
*{{buff|Last hit damage (4% → 5%)}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{HitboxTableTitle|Loop hit|42}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |||
|damage=1.7% | |||
|sd=+1 | |||
|angle=366 | |||
|af=0 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=20 | |||
|r=3.4 | |||
|bn=1000 | |||
|ypos=6.0 | |||
|sdi=0.3 | |||
|type=Magic | |||
|effect=Normal | |||
|g=0 | |||
|a=1 | |||
|slvl=M | |||
|sfx=Magic | |||
|rebound=0 | |||
|rehit=5 | |||
|blockable=y | |||
|reflectable=n | |||
|absorbable=n | |||
|hitbits=63 | |||
|i25=0 | |||
|i26=15 | |||
|i27=0 | |||
|piercing=0 | |||
|i33=0 | |||
|i35=0 | |||
|heedless=0 | |||
|noff=0 | |||
|nogfx=0 | |||
|flinchless=0 | |||
|i40=0 | |||
}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=1 | |||
|damage=1.7% | |||
|sd=+1 | |||
|angle=366 | |||
|af=0 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=20 | |||
|r=3.4 | |||
|bn=1000 | |||
|ypos=-6.0 | |||
|sdi=0.3 | |||
|type=Magic | |||
|effect=Normal | |||
|g=0 | |||
|a=1 | |||
|slvl=M | |||
|sfx=Magic | |||
|rebound=0 | |||
|rehit=5 | |||
|blockable=y | |||
|reflectable=n | |||
|absorbable=n | |||
|hitbits=63 | |||
|i25=0 | |||
|i26=15 | |||
|i27=0 | |||
|piercing=0 | |||
|i33=0 | |||
|i35=0 | |||
|heedless=0 | |||
|noff=0 | |||
|nogfx=0 | |||
|flinchless=0 | |||
|i40=0 | |||
}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=2 | |||
|damage=1.7% | |||
|sd=+1 | |||
|angle=100 | |||
|af=0 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=20 | |||
|r=3.4 | |||
|bn=1000 | |||
|ypos=6.0 | |||
|sdi=0.3 | |||
|type=Magic | |||
|effect=Normal | |||
|g=1 | |||
|a=0 | |||
|slvl=M | |||
|sfx=Magic | |||
|rebound=0 | |||
|rehit=5 | |||
|blockable=y | |||
|reflectable=n | |||
|absorbable=n | |||
|hitbits=63 | |||
|i25=0 | |||
|i26=15 | |||
|i27=0 | |||
|piercing=0 | |||
|i33=0 | |||
|i35=0 | |||
|heedless=0 | |||
|noff=0 | |||
|nogfx=0 | |||
|flinchless=0 | |||
|i40=0 | |||
}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=3 | |||
|damage=1.7% | |||
|sd=+1 | |||
|angle=100 | |||
|af=0 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=20 | |||
|r=3.4 | |||
|bn=1000 | |||
|ypos=6.0 | |||
|sdi=0.3 | |||
|type=Magic | |||
|effect=Normal | |||
|g=1 | |||
|a=0 | |||
|slvl=M | |||
|sfx=Magic | |||
|rebound=0 | |||
|rehit=5 | |||
|blockable=y | |||
|reflectable=n | |||
|absorbable=n | |||
|hitbits=63 | |||
|i25=0 | |||
|i26=15 | |||
|i27=0 | |||
|piercing=0 | |||
|i33=0 | |||
|i35=0 | |||
|heedless=0 | |||
|noff=0 | |||
|nogfx=0 | |||
|flinchless=0 | |||
|i40=0 | |||
}} | |||
{{HitboxTableTitle|Last hit|42}} | |||
{{SSB4HitboxTableRow | |||
|expand=y | |||
|id=0 | |||
|damage=5% | |||
|sd=+3 | |||
|angle=55 | |||
|bk=30 | |||
|ks=180 | |||
|fkv=0 | |||
|r=11.0 | |||
|bn=1000 | |||
|ff=2.0 | |||
|type=Magic | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Magic | |||
|rebound=0 | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-3 | |||
|- | |||
!Looping hits | |||
|5-27 | |||
|- | |||
!Final hit | |||
|31-32 | |||
|- | |||
!Ending autocancel | |||
|40 | |||
|- | |||
!Interruptible | |||
|52 | |||
|- | |||
!Animation length | |||
|54 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=23}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=3}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=15}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 04:33, October 14, 2023
Overview[edit]
Palutena spins her staff one and a half times in front of her, trapping the opponent. This is one of her most commonly used moves in the air. This move can combo into other aerial moves at low percentages due to its low ending lag, particularly into itself or a forward, back or up aerial. It is also a common followup from a down throw. On the other hand, the last hit's low base knockback and immense knockback scaling makes it a gimmicky move for comboing at very low percents, but render it impractical for following up past mid-low percents. However, it also means it can be used at higher percents for edge-guarding very effectively. It is especially deadly when ledge-cancelling Warp, then fast-falling while using it to efficiently interrupt most recoveries.
It can also be used for catching the opponent out of an air dodge, or pressuring the opponent on a platform or in the air. However, it should not be used as an approach option due to its low range (which is only limited to her).
Interestingly enough, despite having magic as a type and sound effect, it uses the normal effect.
Update history[edit]
- Loop hit hitbox sizes (3.0u → 3.4u)
- Loop hits damage (1.5% → 1.7%)
- Last hit damage (4% → 5%)
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Looping hits | 5-27 |
Final hit | 31-32 |
Ending autocancel | 40 |
Interruptible | 52 |
Animation length | 54 |
Landing lag[edit]
Animation length | 20 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|