Palutena (SSB4)/Down aerial: Difference between revisions
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(It is slow, but it's not THAT bad of a move. Take Corrin's as an example.) |
(→Overview: Frame cancelling? Who wrote this? Or right, Drill. B was... nope, frame cancelling isn't reliable with this.) |
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An arcing kick below herself. This is the fourth fastest [[meteor smash]] in the game, tied with {{SSB4|Luigi}}'s and {{SSB4|Cloud}}'s down aerials. Its quick startup also makes it a good [[out of shield]] option. However, it lasts for only one frame, has disproportionately high landing lag and starts [[autocancelling]] incredibly late. Along with the down aerials of {{SSB4|Marth}} and {{SSB4|Lucina}}, it is also the laggiest aerial in the entire game, having 49 frames of ending lag. | An arcing kick below herself. This is the fourth fastest [[meteor smash]] in the game, tied with {{SSB4|Luigi}}'s and {{SSB4|Cloud}}'s down aerials. Its quick startup also makes it a good [[out of shield]] option. However, it lasts for only one frame, has disproportionately high landing lag and starts [[autocancelling]] incredibly late. Along with the down aerials of {{SSB4|Marth}} and {{SSB4|Lucina}}, it is also the laggiest aerial in the entire game, having 49 frames of ending lag. | ||
As a result of its unprecedentedly low post-hitbox speed, its sees no usage in competitive play outside of [[edgeguarding | As a result of its unprecedentedly low post-hitbox speed, its sees no usage in competitive play outside of [[edgeguarding]]. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 14:06, March 25, 2016
Overview
An arcing kick below herself. This is the fourth fastest meteor smash in the game, tied with Luigi's and Cloud's down aerials. Its quick startup also makes it a good out of shield option. However, it lasts for only one frame, has disproportionately high landing lag and starts autocancelling incredibly late. Along with the down aerials of Marth and Lucina, it is also the laggiest aerial in the entire game, having 49 frames of ending lag.
As a result of its unprecedentedly low post-hitbox speed, its sees no usage in competitive play outside of edgeguarding.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hitboxes | 10 |
Ending autocancel | 48 |
Interruptible | 59 |
Animation length | ? |
Landing lag
Animation length | 18 |
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Lag time |
Hitbox |
Autocancel |
Interruptible |
|