SSBU Icon.png

Ness (SSBU)/Up aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|360px|Hitbox visualization showing Ness's up aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHea...)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:NessUAirSSBU.gif|thumb|360px|Hitbox visualization showing Ness's up aerial.]]
[[File:NessUAirSSBU.gif|thumb|350px|Hitbox visualization showing Ness's up aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Up air autocancels earlier.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|24}}
{{HitboxTableTitle|Multihits|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 11: Line 14:
|damage=2.5%
|damage=2.5%
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 30: Line 34:
|damage=2.5%
|damage=2.5%
|angle=366
|angle=366
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 44: Line 49:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Final hit|24}}
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 50: Line 55:
|damage=5.0%
|damage=5.0%
|angle=73
|angle=73
|af=3
|bk=40
|bk=40
|ks=180
|ks=180
Line 69: Line 75:
|damage=5.0%
|damage=5.0%
|angle=73
|angle=73
|af=3
|bk=40
|bk=40
|ks=180
|ks=180
|fkv=0
|fkv=0
|r=5.5
|r=3.5
|bn=handr
|bn=handr
|xpos=-3.0
|xpos=-3.0
Line 84: Line 91:
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
Line 90: Line 98:
|1-7
|1-7
|-
|-
!Multihit
!Multihits
|8-14
|8-14 (rehit rate: 2)
|-
|-
!Final hit
!Final hit
Line 114: Line 122:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|9
|-
!Animation length
!Animation length
|8
|17
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
==Trivia==
*The final hit has a rehit rate of 2 like the multi-hits. However, as it lasts exactly 2 frames, it can still only hit once.


{{MvSubNavNess|g=SSBU}}
{{MvSubNavNess|g=SSBU}}
[[Category:Ness (SSBU)]]
[[Category:Ness (SSBU)]]
[[Category:Up aerials (SSBU)]]
[[Category:Up aerials (SSBU)]]

Latest revision as of 11:32, July 15, 2022

Hitbox visualization showing Ness's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  2.0.0

  •   Up air autocancels earlier.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 2 2.5% 0   Forward 0 100 30   5.5 handr 4.5 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
1 0 2 2.5% 0   Forward 0 100 30   3.5 handr -2.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All            
Final hit
0 0 2 5.0% 0   Forward 40 180 0   6.5 shoulderr 3.0 to 5.0 0.0 0.0 1.5× 1.0× 0%               Magic   All All            
1 0 2 5.0% 0   Forward 40 180 0   3.5 handr -3.0 0.0 1.0 1.5× 1.0× 0%               Magic   All All            

TimingEdit

AttackEdit

Initial autocancel 1-7
Multihits 8-14 (rehit rate: 2)
Final hit 15-16
Ending autocancel 34-
Interruptible 34
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Interruptible 9
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • The final hit has a rehit rate of 2 like the multi-hits. However, as it lasts exactly 2 frames, it can still only hit once.