Music (SSB): Difference between revisions

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Revision as of 23:35, September 28, 2010

See also Music (SSBM) and Music (SSBB).

The music of Super Smash Bros. is accessible in the game's sound test and is listed here. Strangely, the "choose your character" music isn't present in the selection.

Music tracks

  • 1: The music heard during SSB 64's opening cinema movie, this is fast-paced music interspersed with parts of track 45.
  • 2: Low-key music heard during the How to play segment.
  • 3: Very discrete music heard in the Character Data and VS Records sub-menus.
  • 4: Extremely discrete "music" heard on the game's main menu screen.
  • 5: A remix of the original stage music from the original Super Mario Bros. It is heard in Peach's Castle.
  • 6: [1] A remix of the first stage music heard in Donkey Kong Country. It is heard in Congo Jungle, and both the music and the stage were reused in Super Smash Bros. Melee.
  • 7: [2] A remix of the classic Zelda theme heard since the original The Legend of Zelda. It is heard on Hyrule Castle.
  • 8: [3] A remix of the Brinstar music from the original Metroid for NES. It is heard on Planet Zebes.
  • 9: [4] A remix of music heard in Yoshi's Story for N64, heard on Yoshi's Island. Both the music and the stage were reused in Melee.
  • 10: [5] A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star, heard on Dream Land. Both the music and the stage were reused in Melee.
  • 11: A remix of trademark Star Fox music, heard on Sector Z.
  • 12: [6] An orchestration of the traditional Pokemon title theme, heard on Saffron City.
  • 13: A perfect preservation of the original beep-boop first stage music for the original Super Mario Bros, heard in Mushroom Kingdom.
  • 14: A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom Kingdom to replace the previous track when the match's timer is running low.
  • 15: The victory fanfare of Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros.
  • 16: [7] The victory fanfare of Donkey Kong is an orchestration of the "Boss Defeated" music heard in Donkey Kong Country for SNES.
  • 17: The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.
  • 18: The victory fanfare of Samus is an orchestration of the music heard when Samus finds a new item or power-up in general Metroid games.
  • 19: [8] The victory fanfare of Yoshi is a lighthearted, cartoony orchestration heard in Yoshi's Story.
  • 20: [9] The victory fanfare of Kirby is an orchestration of the shortened "Stage Complete" theme heard in general Kirby games.
  • 21: The victory fanfare of Fox is an orchestration of the standard "Mission Complete" theme heard in general Star Fox games.
  • 22: The victory fanfare of Pikachu and Jigglypuff is an orchestration borrowing elements from track 12.
  • 23: The victory fanfare of Captain Falcon is a techno rock remix of the end-of-race track heard in F-Zero X.
  • 24: [10] The victory fanfare of Ness is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey.
  • 25: [11] This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character. It is a remix of track 33.
  • 26: [12] Sped-up beep-boop music that occurs when you pick up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.
  • 27: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros. and other platforming games, and it occurs when you pick up the Starman during a match.
  • 28: Low-key music heard while playing the Training mode.
  • 29: A short piece that plays at the "Character vs. Character" screen right before a battle in the single-player mode.
  • 30: A short piece that plays at the "Character vs. Character" screen right before the Master Hand battle in the single-player mode.
  • 31: Foreboding atmospheric music heard at the start of the final battle in Single-player mode, heard while Master Hand makes his cinematic entrance.
  • 32: Climactic battle music heard in the final battle against Master Hand.
  • 33: Music heard on any of the Break the Targets and the Board the Platforms stages.
  • 34: A short piece that plays at the successful completion of a single-player battle (the score display screen).
  • 35: Discrete, low key music played at the score display screen following the Master Hand battle.
  • 36: A short piece that plays at the successful completion of a single-player mini-game round (the score display screen).
  • 37: A short piece that plays at the failure of a single-player mini-game round (the score display screen).
  • 38: Synthesized battle music heard on the battle against the Fighting Polygons.
  • 39: Heavy techno music that plays when battling Metal Mario in Single-player mode.
  • 40: This track appears to be identical to track 29, with a fractional change in tone. It is played on the "Challenger Approaching" screen.
  • 41: A short piece consisting of a bell rung. This is played on the screen that appears when you unlock a character.
  • 42: The atmospheric audio heard at the ending cimenatic of the single-player mode, when the victorious character flops down onto a table like a plush doll.
  • 43: The atmospheric audio heard at the Continue? screen, when the defeated character flops down like a plush doll.
  • 44: Very discrete audio that is played if you select no on the Continue? screen.
  • 45: An original composition that is one of the main themes of both the game and the overall Super Smash Bros. series. It is heard throughout the ending credits.