Mr. Game & Watch (SSBB)/Forward smash: Difference between revisions
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SuperSqank (talk | contribs) m (→Timing) |
SuperSqank (talk | contribs) m (→Timing) |
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|7-8 | |7-8 | ||
|- | |- | ||
! | !Clean hit | ||
|17-20 | |17-20 | ||
|- | |- | ||
! | !Late hit | ||
|21- | |21-34 | ||
|- | |- | ||
!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 05:10, November 2, 2020
Overview[edit]
Mr. Game & Watch swings a lit torch forward. The move is fast and does high damage, which naturally gives it high knockback scaling, allowing it to reliably KO at percentages well under 100%. The move's hitbox also has a long duration, which allows the move to easily cover options from the opponent. This move's extended duration can be used to keep enemies (if momentarily) at bay. Due to its knockback and speed, the move is considered one of the most useful forward smashes in the game.
Hitboxes[edit]
Timing[edit]
Charges between | 7-8 |
---|---|
Clean hit | 17-20 |
Late hit | 21-34 |
Animation length | 42 |
Interruptible | 43 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
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