SSB4 Icon.png

Mr. Game & Watch (SSB4)/Down tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - " " to " ")
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MrG&WDTilt.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's down tilt.]]
[[File:MrG&WDTilt.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's down tilt.]]
{{technical data}}
 
==Overview==
==Overview==
Mr. Game & Watch flips a manhole cover on the ground in front of him with decent range. As in many of Mr. Game & Watch's moves, this attack has a formidable [[Windbox|windbox]] just above it that can catch opponents off guard. When this windbox hits an opponent using a particularly effective vertical recovery move, such as {{SSB4|Pit}}'s [[Power of Flight]], it can actually K.O. the opponent by sending them above the upper blast line, though this requires very specific conditions. This effect also applies to certain items and projectile special moves, deflecting them out of harm's way.
Mr. Game & Watch flips a manhole cover on the ground in front of him with decent range. As in many of Mr. Game & Watch's moves, this attack has a formidable [[Windbox|windbox]] just above it that can catch opponents off guard. When this windbox hits an opponent using a particularly effective vertical recovery move, such as {{SSB4|Pit}}'s [[Power of Flight]], it can actually K.O. the opponent by sending them above the upper blast line, though this requires very specific conditions. This effect also applies to certain items and projectile special moves, deflecting them out of harm's way.
Line 11: Line 11:
==Hitboxes==
==Hitboxes==


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Hit|42}}
{{HitboxTableTitle|Hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 25: Line 25:
|xpos=0.0
|xpos=0.0
|ypos=1.5
|ypos=1.5
|ystretch=1.5
|zpos=12.0
|zpos=12.0
|zstretch=18.0
|type=Weapon
|type=Weapon
|sdi=1.0
|sdi=1.0
Line 34: Line 36:
}}
}}
{{HitboxTableTitle|Windbox|42}}
{{HitboxTableTitle|Windbox|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
|damage=1%
|damage=1%
|angle=90
|angle=90
|af=3
|bk=70
|bk=70
|ks=120
|ks=120
Line 46: Line 49:
|xpos=0.0
|xpos=0.0
|ypos=4.0
|ypos=4.0
|ystretch=9.0
|zpos=15.0
|zpos=15.0
|zstretch=15.0
|clang=f
|clang=f
|rebound=f
|rebound=f
Line 56: Line 61:
|sfx=None
|sfx=None
|slvl=S
|slvl=S
|flinchless=t
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitbox
|6-11
|-
!Windbox
|7-19
|-
!Interruptible
|40
|-
!Animation length
|43
|}
{{FrameStripStart}}
|Lag {{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Interruptible|c=4}}
|-
|Hitbox {{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Blank|c=32}}
|-
|Windbox {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=FlinchlessHitbox|c=13}}{{FrameStrip|t=Blank|c=24}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|flinchlesshitbox=y|interruptible=y}}


{{MvSubNavMrGame&Watch|g=SSB4}}
{{MvSubNavMrGame&Watch|g=SSB4}}
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Down tilts (SSB4)]]
[[Category:Down tilts (SSB4)]]

Revision as of 06:46, October 31, 2020

Hitbox visualization showing Mr. Game & Watch's down tilt.

Overview

Mr. Game & Watch flips a manhole cover on the ground in front of him with decent range. As in many of Mr. Game & Watch's moves, this attack has a formidable windbox just above it that can catch opponents off guard. When this windbox hits an opponent using a particularly effective vertical recovery move, such as Pit's Power of Flight, it can actually K.O. the opponent by sending them above the upper blast line, though this requires very specific conditions. This effect also applies to certain items and projectile special moves, deflecting them out of harm's way.

Update history

Super Smash Bros. 4 1.0.8

  • Buff Down tilt's knockback increased: 10 (base)/120 (scaling) → 40/125.
  • Buff Down tilt's windbox size increased: 9u → 10.5u.

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit
0 0 0 6% 0 AngleIcon30.png Standard 40 125 0 2.5 0 0.0 1.5 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 1.5 18.0
Windbox
1 0 0 1% 0 AngleIcon90.png Forwards 70 120 0 10.5 0 0.0 4.0 15.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png 0.0 9.0 15.0

Timing

Hitbox 6-11
Windbox 7-19
Interruptible 40
Animation length 43
Lag  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Hitbox  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Windbox  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
FrameIcon(Interruptible).png
Interruptible