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Mii Brawler (SSBU)/Edge attack

< Mii Brawler (SSBU)
Revision as of 20:55, July 28, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualization showing Mii Brawler's ledge attack. There are model scaling issues on Mii Brawler's hand.

OverviewEdit

Mii Brawler extends their hand in a karate-chop fashion, attacking opponents near the ledge. The move's stats are typical for a get up attack.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 1.0   Forward 90 20 0   5.0 top 0.0 5.0 12.0 to 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.

Intangibility (1st grab) 1-25
Intangibility (2nd grab) 1-20
Intangibility (3rd grab) 1-12
Hitbox 23-25
Interruptible 56
Animation length 55
Hitbox                                                                                                               
1st grab                                                                                                               
2nd grab                                                                                                               
3rd grab                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible