Mii Brawler (SSB4)/Up tilt: Difference between revisions
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SuperSqank (talk | contribs) m (→Frame data) |
SuperSqank (talk | contribs) m (→Hitboxes) |
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
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|ks=130 | |ks=130 | ||
|fkv=0 | |fkv=0 | ||
|r=4 | |r=4.0 | ||
|bn=16 | |bn=16 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
|ff=1.0 | |ff=1.0 | ||
Line 37: | Line 32: | ||
|r=5.2 | |r=5.2 | ||
|bn=16 | |bn=16 | ||
|xpos=4 | |xpos=4.0 | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
|ff=1.0 | |ff=1.0 |
Revision as of 10:12, September 21, 2021
Mii Brawler's up tilt in Super Smash Bros. 4 is an uppercut. It can chain into itself until about 30%.
Hitboxes
Timing
Hitboxes | 5-12 |
---|---|
Interruptible | 30 |
Animation length | 55 |
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