Hitbox visualization showing Mewtwo's up aerial.
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Overview

Update History

  3.0.0

  •   Up aerial deals more damage (11%/10%/9% → 12%/11%/10%), although its knockback was compensated.

  8.0.0

  •   Up aerial has more knockback scaling, especially on the sweetspot (86 → 98/92/92).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 40 98 0   5.0 s_tail3 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 40 92 0   4.5 s_tail5 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Standard 40 92 0   4.0 s_tail7 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-2
Hitboxes 10-14
Ending autocancel 36-
Interruptible 40
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Interruptible 9
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible