Meta Knight (SSBU)/Forward tilt/Hit 2: Difference between revisions
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SuperSqank (talk | contribs) m (→Timing: Unlike with jabs, Meta Knight's forward tilt actually transitions on the same frame the script calls for it (tested in game to confirm). Not the frame after. It has been like this since Brawl.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightFTilt2SSBU.gif|thumb| | [[File:MetaKnightFTilt2SSBU.gif|thumb|350px|Hitbox visualization showing Meta Knight's forward tilt 2.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 9: | Line 9: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 27: | Line 28: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 |
Revision as of 16:50, January 23, 2022
Overview
Hitboxes
Timing
Hitboxes | 2 |
---|---|
Earliest continuable | 7 |
Interruptible | 28 |
Animation length | 39 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|