SSBB Icon.png

Meta Knight (SSBB)/Up smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "|thumb|right" to "|thumb")
 
(6 intermediate revisions by 4 users not shown)
Line 2: Line 2:


==Overview==
==Overview==
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|right|250px|Top: first hit, middle: second hit, bottom: third hit.]]
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|250px|Top: first hit, middle: second hit, bottom: third hit.]]
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.


==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|25}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 15: Line 15:
|ks=100
|ks=100
|fkv=80
|fkv=80
|r=30000
|r=300000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
Line 26: Line 26:
|damage={{ChargedSmashDmgSSBB|3.0}}
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=115
|angle=115
|bk=0
|bk=30
|ks=100
|ks=100
|fkv=40
|fkv=40
Line 32: Line 32:
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=-672000
|ypos=1020000
|zpos=576000
|zpos=-672000
|rawflags=00100010100000110000011000100010
|rawflags=00100010100000110000011000100010
}}
}}
Line 40: Line 40:
|damage={{ChargedSmashDmgSSBB|3.0}}
|damage={{ChargedSmashDmgSSBB|3.0}}
|angle=115
|angle=115
|bk=0
|bk=30
|ks=100
|ks=100
|fkv=40
|fkv=40
Line 57: Line 57:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=30000
|r=378000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
Line 64: Line 64:
|rawflags=00100010100000110000011000100010
|rawflags=00100010100000110000011000100010
}}
}}
{{HitboxTableTitle|Hit 2|25}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 72: Line 72:
|ks=100
|ks=100
|fkv=90
|fkv=90
|r=30000
|r=300000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=360000
|ypos=420000
|zpos=-48000
|zpos=-48000
|rawflags=00100010100000110000011001000010
|rawflags=00100010100000110000011001000010
Line 83: Line 83:
|damage={{ChargedSmashDmgSSBB|2.0}}
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=115
|angle=115
|bk=0
|bk=20
|ks=100
|ks=100
|fkv=30
|fkv=30
Line 97: Line 97:
|damage={{ChargedSmashDmgSSBB|2.0}}
|damage={{ChargedSmashDmgSSBB|2.0}}
|angle=115
|angle=115
|bk=0
|bk=20
|ks=100
|ks=100
|fkv=30
|fkv=30
Line 114: Line 114:
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=30000
|r=378000
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=1320000
|ypos=1440000
|zpos=-48000
|zpos=-48000
|rawflags=00100010100000110000011001000010
|rawflags=00100010100000110000011001000010
}}
}}
{{HitboxTableTitle|Hit 3|25}}
{{HitboxTableTitle|Hit 3|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
Line 193: Line 193:
!Hit 3
!Hit 3
|17
|17
|-
!Interruptible
|50
|-
|-
!Animation length
!Animation length
Line 205: Line 202:
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y}}


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}

Latest revision as of 10:05, April 12, 2023

Overview[edit]

Top: first hit, middle: second hit, bottom: third hit.

Meta Knight slashes above himself three times, in a similar manner to Link's up smash, but with much faster startup and ending lag and less range, damage, and knockback. The move has low knockback and is usually not considered a reliable KO move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly approaching from the ground, SDI makes the move much less effective and more punishable. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3.0% 0 AngleIcon90.png 0 100 80 5.0 0 0.0 6.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3.0% 0 AngleIcon115.png 30 100 40 6.3 0 0.0 17.0 -11.2 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3.0% 0 AngleIcon115.png 30 100 40 6.3 0 0.0 17.0 9.6 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 3.0% 0 AngleIcon90.png 30 100 0 6.3 0 0.0 22.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 2
0 0 2.0% 0 AngleIcon90.png 0 100 90 5.0 0 0.0 7.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 2.0% 0 AngleIcon115.png 20 100 30 6.3 0 0.0 17.0 -11.2 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 2.0% 0 AngleIcon115.png 20 100 30 6.3 0 0.0 17.0 9.6 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 2.0% 0 AngleIcon90.png 20 100 0 6.3 0 0.0 24.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 3
0 0 4.0% 0 AngleIcon90.png 62 145 0 6.5 0 0.0 13.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 4.0% 0 AngleIcon70.png 62 145 0 7.5 0 0.0 17.0 -11.2 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 4.0% 0 AngleIcon70.png 62 145 0 7.5 0 0.0 17.0 9.6 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 4.0% 0 AngleIcon90.png 62 145 0 7.5 0 0.0 24.0 -0.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing[edit]

Charges between 3-4
Hit 1 8
Hit 2 12
Hit 3 17
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox