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Meta Knight (SSBB)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== thumb|Hitbox of Meta Knight's d-tilt. Meta Knight thrusts his sword along the ground in front of hi...)
 
 
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
==Overview==
[[File:Meta Knight Down Tilt Hitbox Brawl.png|thumb|[[Hitbox]] of Meta Knight's d-tilt.]]
Meta Knight thrusts his sword along the ground in front of himself, dealing extremely low [[knockback]] that hits opponents towards the ground. It has a 30% chance of [[tripping]] the opponent, and when it does so, it can easily follow up into a [[grab]], {{mvsub|Meta Knight|SSBB|down smash}}, [[SHFF]]ed {{mvsub|Meta Knight|SSBB|forward aerial}}, or {{mvsub|Meta Knight|SSBB|neutral special|alt=Mach Tornado}}. The move also has very fast [[startup]], and deceptive [[range]], being even longer than {{mvsub|Marth|SSBB|down tilt|poss=y}}. It also has very quick [[interruptibility]] and can be used to pseudo-crawl, which allows it to chain into itself repeatedly until it trips the opponent, which is when one of the aforementioned followups can be utilized. It can also be used against opponents [[recover]]ing near the edge to force them back offstage, especially against [[fastfaller]]s, who it can also [[gimp]] and lead into a {{mvsub|Meta Knight|SSBB|down aerial}} followed by a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} [[stage spike]], or a variation of down aerials and {{mvsub|Meta Knight|SSBB|up aerial}}s. Overall, a useful move at lower percentages, though at high percentages it always knocks the opponent too far away to follow up reliably.


==Overview==
==Hitboxes==
[[File:Meta Knight Down Tilt Hitbox Brawl.png|thumb|Hitbox of Meta Knight's d-tilt.]]
{{BrawlHitboxTableHeader}}
Meta Knight thrusts his sword along the ground in front of himself, dealing 4-6% damage and extremely low knockback that hits opponents towards the ground. It has a 30% chance of [[tripping]] the opponent, and when it does so, it can easily followup into a [[grab]] or {{mvsub|Meta Knight|SSBB|down smash}}. The move also has very fast [[startup]] (3 frames), and deceptive [[range]], being even longer than {{mvsub|Marth|SSBB|down tilt|poss=y}}, though only by a few pixels. It can also be used to pseudo-crawl, which allows it to chain into itself repeatedly until it trips the opponent, which is when one of the aforementioned followups can be utilized. It can also be used against opponents [[recover]]ing near the edge to force them back offstage, especially against [[fastfaller]]s, who it can also [[gimp]] and lead into a {{mvsub|Meta Knight|SSBB|down aerial}} and/or {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} [[stage spike]]. Overall, a useful move at lower percentages, though at high percentages it always knocks the opponent too far away to followup reliably.
{{BrawlHitboxTableRow
|char=Meta Knight
|id=0
|damage=4%
|angle=361
|bk=15
|ks=88
|fkv=0
|r=180000
|bn=0
|ypos=120000
|zpos=1200000
|trip=18000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=1
|damage=5%
|angle=361
|bk=11
|ks=88
|fkv=0
|r=240000
|bn=0
|ypos=180000
|zpos=852000
|trip=18000
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=2
|damage=6%
|angle=361
|bk=6
|ks=88
|fkv=0
|r=240000
|bn=0
|ypos=240000
|zpos=480000
|trip=18000
|rawflags=00100010100000110000011000000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=3
|damage=7%
|angle=361
|bk=6
|ks=88
|fkv=0
|r=240000
|bn=0
|ypos=300000
|zpos=120000
|trip=18000
|rawflags=00100010100000110000011000000010
}}
|}


{{technical data}}
==Timing==
{|class="wikitable"
!Hitbox
|3-4
|-
!Interruptible
|16
|-
!Animation length
|25
|}


===Attack data===
{{FrameStripStart}}
'''Frame breakdown''':
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=10}}
*Startup: 1-2
{{FrameStripEnd}}
*Hitbox out: 3-4
*Cooldown: 5-15


'''Frame summary''':
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
*Hits on frame: 3
*IASA frames: 16
*Cooldown: 11
*Shield hitlag differential: 0
*Shield stun: 1
*Shield advantage: -11
*Shield drop advantage: -4


==Gallery==
==Gallery==
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{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}
[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSBB)]]
[[Category:Down tilts]]
[[Category:Down tilts (SSBB)]]
[[Category:Slash attacks]]
[[Category:Sword attacks]]

Latest revision as of 20:49, July 2, 2018

Overview[edit]

Hitbox of Meta Knight's down tilt in Brawl.
Hitbox of Meta Knight's d-tilt.

Meta Knight thrusts his sword along the ground in front of himself, dealing extremely low knockback that hits opponents towards the ground. It has a 30% chance of tripping the opponent, and when it does so, it can easily follow up into a grab, down smash, SHFFed forward aerial, or Mach Tornado. The move also has very fast startup, and deceptive range, being even longer than Marth's down tilt. It also has very quick interruptibility and can be used to pseudo-crawl, which allows it to chain into itself repeatedly until it trips the opponent, which is when one of the aforementioned followups can be utilized. It can also be used against opponents recovering near the edge to force them back offstage, especially against fastfallers, who it can also gimp and lead into a down aerial followed by a Shuttle Loop stage spike, or a variation of down aerials and up aerials. Overall, a useful move at lower percentages, though at high percentages it always knocks the opponent too far away to follow up reliably.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 15 88 0 3.0 Root 0.0 2.0 20.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 5% 0 Sakurai angle 11 88 0 4.0 Root 0.0 3.0 14.2 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 6% 0 Sakurai angle 6 88 0 4.0 Root 0.0 4.0 8.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
3 0 7% 0 Sakurai angle 6 88 0 4.0 Root 0.0 5.0 2.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing[edit]

Hitbox 3-4
Interruptible 16
Animation length 25
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Gallery[edit]