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Meta Knight (SSB4)/Side special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Drill Rush}}
[[File:MetaKnightDrillRush.gif|thumb|270px|Hitbox visualization showing Meta Knight's Drill Rush.]]
[[File:MetaKnightDrillRush.gif|thumb|270px|Hitbox visualization showing Meta Knight's Drill Rush.]]
[[File:MetaKnightDrillRushHit.gif|thumb|270px|Hitbox visualization showing Meta Knight's Drill Rush's final hit.]]
[[File:MetaKnightDrillRushHit.gif|thumb|270px|Hitbox visualization showing Meta Knight's Drill Rush's final hit.]]
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==Hitboxes==
==Hitboxes==
Both multi-hits rehit every 6 frames.
Both multi-hits rehit every 6 frames.


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{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]

Latest revision as of 02:54, April 13, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Drill Rush.
Hitbox visualization showing Meta Knight's Drill Rush.
Hitbox visualization showing Meta Knight's Drill Rush's final hit.
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Hitboxes[edit]

Both multi-hits rehit every 6 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First multi-hit
0 0 1% 0 AngleIcon0.png 60 50 30 3.0 0 0.0 14.0 6.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 1% 0 AngleIcon30.png 100 50 30 3.0 0 0.0 2.0 6.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 1% 0 Sakurai angle 70 50 0 3.5 25 0.0 7.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 1% 0 Autolink angle (366) 70 50 0 4.0 25 0.0 2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Second multi-hit
1 0 1% 0 AngleIcon50.png 40 45 0 3.5 25 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 1% 0 Autolink angle (366) 70 50 0 3.5 25 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 1% 0 Autolink angle (366) 70 50 0 4.0 25 0.0 2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Final hit
0 0 3% 0 AngleIcon60.png 40 200 0 6.0 25 0.0 10.0 0.0 1.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 3% 0 AngleIcon60.png 40 200 0 6.0 25 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Spin).png EffectIcon(Stab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png