Meta Knight (SSB4)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
Meta Knight flip kicks the opponent. Against heavyweights and fastfallers, it has the same follow-ups as down throw and dash attack. On the rest of the cast, however, this throw can start combos only off of a dash throw. Like the aforementioned moves, it can chain into an up smash, up tilt, any aerial, [[Mach Tornado]], and [[Shuttle Loop]]. It has lower knockback growth than his down throw, and since the much faster animation makes it difficult to DI properly, forward throw links more reliably into Shuttle Loop past 100%. Also, at low percents, it can link into a dash attack, which also has excellent combo potential. | Meta Knight flip kicks the opponent. Against heavyweights and fastfallers, it has the same follow-ups as down throw and dash attack. On the rest of the cast, however, this throw can start combos only off of a dash throw. Like the aforementioned moves, it can chain into an up smash, up tilt, any aerial, [[Mach Tornado]], and [[Shuttle Loop]]. It has lower knockback growth than his down throw, and since the much faster animation makes it difficult to DI properly, forward throw links more reliably into Shuttle Loop past 100%. Also, at low percents, it can link into a dash attack, which also has excellent combo potential. | ||
==Update history== | ==Update history== | ||
{{GameIcon|ssb4-3ds}} [[1.0.4]] | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | ||
*{{buff|Forward Throw has gained an additional two hitboxes | *{{buff|Forward Throw's hitbox has gained an additional two hitboxes, allowing the move to properly hit every character. Previously, the hitbox whiffed against a sizeable portion of the cast.}} | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
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|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
Line 50: | Line 48: | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
Line 92: | Line 89: | ||
|fkv=0 | |fkv=0 | ||
|bn=0 | |bn=0 | ||
|noff= | |noff=t | ||
|trip=0 | |trip=0 | ||
|type=Throwing | |type=Throwing |
Latest revision as of 07:01, July 8, 2023
Overview[edit]
Meta Knight flip kicks the opponent. Against heavyweights and fastfallers, it has the same follow-ups as down throw and dash attack. On the rest of the cast, however, this throw can start combos only off of a dash throw. Like the aforementioned moves, it can chain into an up smash, up tilt, any aerial, Mach Tornado, and Shuttle Loop. It has lower knockback growth than his down throw, and since the much faster animation makes it difficult to DI properly, forward throw links more reliably into Shuttle Loop past 100%. Also, at low percents, it can link into a dash attack, which also has excellent combo potential.
Update history[edit]
1.0.4/ 1.0.1
- Forward Throw's hitbox has gained an additional two hitboxes, allowing the move to properly hit every character. Previously, the hitbox whiffed against a sizeable portion of the cast.
Throw and Hitbox Data[edit]
Hitboxes[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 50 | 130 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Clean hit | 8 |
Late hit | 9 |
Throw Release | 10 |
Interruptible | 28 |
Animation length | 51 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|