Meta Knight (SSB4)/Down tilt: Difference between revisions
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{{technical data}} | {{technical data}} | ||
Meta Knight thrusts his sword across the ground. His fastest move, coming out on frame 3, being tied for the fastest down tilt in the game. | Meta Knight thrusts his sword across the ground. His fastest move, coming out on frame 3, being tied for the fastest down tilt in the game. Until mid-percents, this move has a chance of [[tripping]] the opponent. If so, they are wide open to a dash attack or grab, making this move a good combo starter. Though short-ranged, down tilt is a good tool for [[pressuring]] shields. | ||
Starting at roughly 100%, this move puts opponents into their [[tumbling]] animation, opening up [[tech-chase]]s. It is possible to land a [[Shuttle Loop]] or [[Dimensional Cape]] if their reaction is read. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 06:13, January 29, 2016
Meta Knight thrusts his sword across the ground. His fastest move, coming out on frame 3, being tied for the fastest down tilt in the game. Until mid-percents, this move has a chance of tripping the opponent. If so, they are wide open to a dash attack or grab, making this move a good combo starter. Though short-ranged, down tilt is a good tool for pressuring shields.
Starting at roughly 100%, this move puts opponents into their tumbling animation, opening up tech-chases. It is possible to land a Shuttle Loop or Dimensional Cape if their reaction is read.
Hitboxes
Timing
Hitboxes | 3-4 |
---|---|
Interruptible | 19 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|