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Marth (SSBU)/Neutral special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!Marth Shield Breaker hitbox visualizations
!colspan=2|Marth Shield Breaker hitbox visualizations
|-
|-
!↗
!↗
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==Hitboxes==
==Hitboxes==
===No Charge===
The hitboxes with the "shield breaker" effect have a damage multiplier of 1.15×. However, they can only strike opponents' head hurtboxes, and unlike the move's damage increase by charging, this multiplier functions as a "damage taken" modifier (like the [[1v1 multiplier]]), so it has no effect on knockback dealt or damage to shields.
 
The move triggers a [[Special Zoom]] if it breaks a shield with any of the hitboxes.
 
===Not fully charged===
The hitboxes' damage can be multiplied by up to 2.2× depending on the move's charge, for a maximum of 17.44% or 19.62% (respectively) right before reaching full charge. More specifically, the damage multiplier is equal to <code>1 + 1.2 * (charge frames / 60)</code>. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up (clean)|24}}
{{HitboxTableTitle|Angled up (clean)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 94: Line 99:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 115: Line 121:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{HitboxTableTitle|Angled up (late)|24}}
{{HitboxTableTitle|Angled up (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 159: Line 166:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled forward (clean)|24}}
{{HitboxTableTitle|Angled forward (clean)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 222: Line 229:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 243: Line 251:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{HitboxTableTitle|Angled forward (late)|24}}
{{HitboxTableTitle|Angled forward (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 287: Line 296:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled down (clean)|24}}
{{HitboxTableTitle|Angled down (clean)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 350: Line 359:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 371: Line 381:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{HitboxTableTitle|Angled down (late)|24}}
{{HitboxTableTitle|Angled down (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 416: Line 427:
}}
}}
|}
|}
===Max Charge===
===Fully charged===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up (clean)|24}}
{{HitboxTableTitle|Angled up (clean)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 442: Line 453:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 453: Line 464:
|ypos=14.0 to 14.6
|ypos=14.0 to 14.6
|zpos=25.0 to 27.0
|zpos=25.0 to 27.0
|ff=1.0
|ff=1.6
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 463: Line 474:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 474: Line 485:
|ypos=9.8 to 12.3
|ypos=9.8 to 12.3
|zpos=17.0 to 21.9
|zpos=17.0 to 21.9
|ff=1.8
|ff=1.4
|type=Sword
|type=Sword
|effect=Shieldbreak
|effect=Shieldbreak
Line 481: Line 492:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 495: Line 507:
|ypos=13.0 to 14.7
|ypos=13.0 to 14.7
|zpos=23.5 to 28.6
|zpos=23.5 to 28.6
|ff=1.8
|ff=2.0
|type=Sword
|type=Sword
|effect=Shieldbreak
|effect=Shieldbreak
Line 502: Line 514:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{HitboxTableTitle|Angled up (late)|24}}
{{HitboxTableTitle|Angled up (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 527: Line 540:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 538: Line 551:
|ypos=14.0 to 14.6
|ypos=14.0 to 14.6
|zpos=25.0 to 27.0
|zpos=25.0 to 27.0
|ff=1.0
|ff=1.6
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 546: Line 559:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled forward (clean)|24}}
{{HitboxTableTitle|Angled forward (clean)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 570: Line 583:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 581: Line 594:
|ypos=8.5
|ypos=8.5
|zpos=25.0 to 27.0
|zpos=25.0 to 27.0
|ff=1.0
|ff=1.6
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 591: Line 604:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 602: Line 615:
|ypos=8.5
|ypos=8.5
|zpos=17.0 to 21.9
|zpos=17.0 to 21.9
|ff=1.8
|ff=1.4
|type=Sword
|type=Sword
|effect=Shieldbreak
|effect=Shieldbreak
Line 609: Line 622:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 623: Line 637:
|ypos=8.5
|ypos=8.5
|zpos=23.5 to 28.6
|zpos=23.5 to 28.6
|ff=1.8
|ff=2.0
|type=Sword
|type=Sword
|effect=Shieldbreak
|effect=Shieldbreak
Line 630: Line 644:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{HitboxTableTitle|Angled forward (late)|24}}
{{HitboxTableTitle|Angled forward (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 655: Line 670:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 666: Line 681:
|ypos=8.5
|ypos=8.5
|zpos=25.0 to 27.0
|zpos=25.0 to 27.0
|ff=1.0
|ff=1.6
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 674: Line 689:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Angled down (clean)|24}}
{{HitboxTableTitle|Angled down (clean)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 698: Line 713:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 709: Line 724:
|ypos=3.0 to 2.7
|ypos=3.0 to 2.7
|zpos=25.0 to 27.0
|zpos=25.0 to 27.0
|ff=1.0
|ff=1.6
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 719: Line 734:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 730: Line 745:
|ypos=5.6 to 3.5
|ypos=5.6 to 3.5
|zpos=17.0 to 21.9
|zpos=17.0 to 21.9
|ff=1.8
|ff=1.4
|type=Sword
|type=Sword
|effect=Shieldbreak
|effect=Shieldbreak
Line 737: Line 752:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 751: Line 767:
|ypos=3.0 to 1.7
|ypos=3.0 to 1.7
|zpos=23.5 to 28.6
|zpos=23.5 to 28.6
|ff=1.8
|ff=2.0
|type=Sword
|type=Sword
|effect=Shieldbreak
|effect=Shieldbreak
Line 758: Line 774:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitpart=Head
}}
}}
{{HitboxTableTitle|Angled down (late)|24}}
{{HitboxTableTitle|Angled down (late)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=22.0
|damage=22.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 783: Line 800:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=24.0
|damage=24.0%
|sd=50.0
|sd=50.0
|angle=361
|angle=361
Line 794: Line 811:
|ypos=3.0 to 2.7
|ypos=3.0 to 2.7
|zpos=25.0 to 27.0
|zpos=25.0 to 27.0
|ff=1.0
|ff=1.6
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
Line 803: Line 820:
}}
}}
|}
|}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{change|All hitboxes are placed lower (Y offset: 8.5u/7.5u → 5u (angled forward), 8.5u-12.5u/14u-14.6u/9.8u-12.3u/13u-14.7u → 6.5u-10u/11.5u-12u/9u-10.5u/11u-12.5u (angled up), 6.5u-4u/3u-2.7u/5.6u-3.5u/3u-1.7u → 4.5u-1.5u/-0.5u-(-1u)/2u-0.5u/0u-(-1.5u) (angled down)), better matching Kirby's dimensions.}}
==Timing==
==Timing==
{{technical data|Aerial version animation length is different}}
On frame 12, the aerial version adds forward momentum of 0.5 (in units per frame) if not fully charged, and 2 if fully charged.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
Line 816: Line 837:
|-
|-
!Interruptible (from release)
!Interruptible (from release)
|39
|51 (40)
|-
|-
!Animation length (from release)
!Animation length (grounded; from release)
|51
|89 (78)
|-
!Animation length (aerial; from release)
|55 (44)
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=13}}
!Grounded&nbsp;{{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=39}}
|-
!Aerial&nbsp;{{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=34}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}
===Differences for Kirby's Copy Ability===
*{{nerf|The aerial version has a much longer animation (55 frames → 89) that matches the grounded version, significantly increasing the time before Kirby can [[fast fall]] or grab ledges without interrupting the move.}}
==Parameters==
===Move===
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.5
|-
!Air friction
|0.02
|-
!Total charge time
|60 frames
|-
!Maximum damage multiplier by charge
|2.2
|}
===Special Zoom===
{|class="wikitable"
!Duration
|35 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|5
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|25 frames
|}


{{MvSubNavMarth|g=SSBU}}
{{MvSubNavMarth|g=SSBU}}
[[Category:Marth (SSBU)]]
[[Category:Marth (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]

Latest revision as of 02:24, June 21, 2022

Marth Shield Breaker hitbox visualizations
MarthNSpecialUpSSBU.gif
MarthNSpecialSSBU.gif
MarthNSpecialDownSSBU.gif
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Overview[edit]

Marth's neutral special, Shield Breaker, is, contrary to the name, rarely used to actually breaks shields. Instead its primary use is to force an impulsive response out of an opponent in fear that their shield could get broken.

Regardless, as the name suggests, Shield Breaker breaks shields relatively easily, even if it isn't fully charged; an opponent's shield that has taken even a small amount of damage, often from being poked by down tilt or an aerial, or has been shielding for a while can easily have their shield broken. As a result, the fear of Marth using Shield Breaker on them can force them to react and be open to being punished. The common responses are:

  • spot-dodging, which Marth can quickly close in on or attempt a quick Shield Breaker if they habitually re-shield.
  • roll, which can also be closed in on or easily punished if the opponent accidentally rolls into Marth.
  • jumping, which can either be challenged directly with an aerial, or punished on landing.
  • attacking, which can be challenged by Marth's other quick attacks or avoided by a roll, spot-dodge, or simply being out of range.

Shield Breaker can be used for ledge trapping opponents who habitually shield. Down tilt, forward smash, and his aerials already cover hanging, jumps, and some double jump attacks leading to rolling, ledge attacking, or shielding being the only available options. The lattermost option is easily ruled out by the threat of a shield break, forcing the other options or punishing those who hold shield. Shield Breaker can also be spaced to punish ledge attacks, though tilts or smash attacks are a safer option due to Shield Breaker's relatively slow speed.

In the event Shield Breaker breaks a shield, Marth can setup the opponent for an easy kill by pushing them closer to the edge (though not too far to push them off and get them out of shield stun). At mid percents it can easily KO with the tipper. It will do 1.15× damage if it hits the opponent's head, making a properly angled and spaced Shield Breaker even more potent.

Shield Breaker also has interactions with Marth's aerial momentum. When charging Shield Breaker, Marth loses aerial momentum. This makes it difficult for Marth to employ flickshot Shield Breaker as a way of covering space. On the other hand, when released in the air, Shield Breaker instead increases Marth lateral momentum, with a fully charged Shield Breaker granting the most. Varying how much it is charged can allow for mixing up the opponent or potentially countering their edgeguard. Against characters with several edgeguarding techniques, such as Steve, it can be nice to have another option for lateral movement mix-ups besides using the double jump.

Hitboxes[edit]

The hitboxes with the "shield breaker" effect have a damage multiplier of 1.15×. However, they can only strike opponents' head hurtboxes, and unlike the move's damage increase by charging, this multiplier functions as a "damage taken" modifier (like the 1v1 multiplier), so it has no effect on knockback dealt or damage to shields.

The move triggers a Special Zoom if it breaks a shield with any of the hitboxes.

Not fully charged[edit]

The hitboxes' damage can be multiplied by up to 2.2× depending on the move's charge, for a maximum of 17.44% or 19.62% (respectively) right before reaching full charge. More specifically, the damage multiplier is equal to 1 + 1.2 * (charge frames / 60). When fully charged, the hitboxes are instead changed directly with no additional damage modifier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (clean)
2 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 3.0 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 3.0 top 0.0 14.0 to 14.6 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 0.9 top 0.0 9.8 to 12.3 17.0 to 21.9 1.4× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 0.9 top 0.0 13.0 to 14.7 23.5 to 28.6 2.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled up (late)
2 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 3.0 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 3.0 top 0.0 14.0 to 14.6 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward (clean)
2 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 3.0 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 3.0 top 0.0 8.5 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 0.9 top 0.0 7.5 17.0 to 21.9 1.4× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 0.9 top 0.0 7.5 23.5 to 28.6 2.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward (late)
2 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 3.0 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 3.0 top 0.0 8.5 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down (clean)
2 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 3.0 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 3.0 top 0.0 3.0 to 2.7 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 0.9 top 0.0 5.6 to 3.5 17.0 to 21.9 1.4× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 0.9 top 0.0 3.0 to 1.7 23.5 to 28.6 2.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down (late)
2 0 0 8.0% 25.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 3.0 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 9.0% 25.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 3.0 top 0.0 3.0 to 2.7 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Fully charged[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (clean)
2 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 2.5 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 2.5 top 0.0 14.0 to 14.6 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 0.7 top 0.0 9.8 to 12.3 17.0 to 21.9 1.4× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 0.7 top 0.0 13.0 to 14.7 23.5 to 28.6 2.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled up (late)
2 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 2.5 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 2.5 top 0.0 14.0 to 14.6 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward (clean)
2 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 2.5 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 2.5 top 0.0 8.5 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 0.7 top 0.0 8.5 17.0 to 21.9 1.4× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 0.7 top 0.0 8.5 23.5 to 28.6 2.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled forward (late)
2 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 2.5 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 2.5 top 0.0 8.5 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down (clean)
2 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 2.5 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 2.5 top 0.0 3.0 to 2.7 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 0.7 top 0.0 5.6 to 3.5 17.0 to 21.9 1.4× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 0.7 top 0.0 3.0 to 1.7 23.5 to 28.6 2.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Shieldbreak).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All Head HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Angled down (late)
2 0 0 22.0% 50.0 Sakurai angle Standard 30 90 0 HitboxTableIcon(False).png 2.5 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 24.0% 50.0 Sakurai angle Standard 60 100 0 HitboxTableIcon(False).png 2.5 top 0.0 3.0 to 2.7 25.0 to 27.0 1.6× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Marth Sword SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Differences for Kirby's Copy Ability[edit]

  • Change All hitboxes are placed lower (Y offset: 8.5u/7.5u → 5u (angled forward), 8.5u-12.5u/14u-14.6u/9.8u-12.3u/13u-14.7u → 6.5u-10u/11.5u-12u/9u-10.5u/11u-12.5u (angled up), 6.5u-4u/3u-2.7u/5.6u-3.5u/3u-1.7u → 4.5u-1.5u/-0.5u-(-1u)/2u-0.5u/0u-(-1.5u) (angled down)), better matching Kirby's dimensions.

Timing[edit]

On frame 12, the aerial version adds forward momentum of 0.5 (in units per frame) if not fully charged, and 2 if fully charged.

Charges between 11-12
Clean hit 19
Late hit 20
Interruptible (from release) 51 (40)
Animation length (grounded; from release) 89 (78)
Animation length (aerial; from release) 55 (44)
Grounded  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Aerial  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible

Differences for Kirby's Copy Ability[edit]

  • Nerf The aerial version has a much longer animation (55 frames → 89) that matches the grounded version, significantly increasing the time before Kirby can fast fall or grab ledges without interrupting the move.

Parameters[edit]

Move[edit]

Horizontal speed multiplier on startup 0.5
Air friction 0.02
Total charge time 60 frames
Maximum damage multiplier by charge 2.2

Special Zoom[edit]

Duration 35 frames
Slowdown magnitude 4
Zoom rate 5
Time before zoom 3 frames
Background duration (non-1v1) 25 frames