Marth (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Marth back throw hurtbox visualization |- |File:MarthBThrowSSBU.gif|4...) |
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==Overview== | ==Overview== | ||
Marth shoves the opponent backward. Kills featherweights starting at over 200% at ledge in Battlefield, making it very ineffective for KO'ing opponents. The throw's launch rate is so weak that it has trouble even launching the opponent offstage at times. Due to the angle the move sends as well as its endlag, it is a very useless move for comboing as well, as there are no true followups to it. Overall, this move should never be utilized other than for when you want to leave your opponent in an awkward spot. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
Line 20: | Line 22: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 27: | Line 42: | ||
==Timing== | ==Timing== | ||
During frame 15, the move inflicts 4 frames of [[hitlag]] to both Marth and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 35: | Line 52: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |45 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 41: | Line 58: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=11}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=16}}{{FrameStrip|t=Vulnerable|c=39}} | {{FrameStrip|t=Invincible|c=16}}{{FrameStrip|t=Vulnerable|c=39}} |
Latest revision as of 17:08, March 22, 2023
Marth back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Marth shoves the opponent backward. Kills featherweights starting at over 200% at ledge in Battlefield, making it very ineffective for KO'ing opponents. The throw's launch rate is so weak that it has trouble even launching the opponent offstage at times. Due to the angle the move sends as well as its endlag, it is a very useless move for comboing as well, as there are no true followups to it. Overall, this move should never be utilized other than for when you want to leave your opponent in an awkward spot.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 4.0% | Forward | 80 | 60 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 15, the move inflicts 4 frames of hitlag to both Marth and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-16 |
---|---|
Throw Release | 16 |
Interruptible | 45 |
Animation length | 55 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|