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Marth (SSBM)/Up aerial: Difference between revisions

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(→‎Overview: Added some competitive expertise)
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[[File:Marth Up Aerial Hitbox Melee.gif|thumb|Hitbox of Marth's up aerial.]]
[[File:Marth Up Aerial Hitbox Melee.gif|thumb|Hitbox of Marth's up aerial.]]
Marth does a quick sword slash above him. Whether the attack is tipped or not, it has very low [[knockback]] and is not a reliable finisher, being one of his weaker moves. However, it can [[juggle]] opponents easily, and can be used in [[combo]]s with moves such as {{mvsub|Marth|SSBM|up tilt}}, {{mvsub|Marth|SSBM|forward smash}}, {{mvsub|Marth|SSBM|up throw}}, and other aerials. Like his other aerials, the move has long and [[disjointed]] range and it is relatively safe to use due to his great spacing ability. This attack is usually used under a platform or in a follow up after an up-throw or an up-tilt. It also has the potential to combo into itself, racking up damage on opponents very quickly if preformed correctly.
Marth does a quick sword slash above him. Whether the attack is tipped or not, it has very low [[knockback]] and is not a reliable finisher, being one of his weaker moves. However, it can [[juggle]] opponents easily, and can be used in [[combo]]s with moves such as {{mvsub|Marth|SSBM|up tilt}}, {{mvsub|Marth|SSBM|forward smash}}, {{mvsub|Marth|SSBM|up throw}}, and other aerials. Like his other aerials, the move has long and [[disjointed]] range and it is relatively safe to use due to his great spacing ability. This attack is usually used under a platform or in a follow up after an up-throw or an up-tilt. It also has the potential to combo into itself, racking up damage on opponents very quickly if preformed correctly.
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Revision as of 03:21, January 21, 2016

Overview

Hitbox of Marth's up aerial in Melee.
Hitbox of Marth's up aerial.

Marth does a quick sword slash above him. Whether the attack is tipped or not, it has very low knockback and is not a reliable finisher, being one of his weaker moves. However, it can juggle opponents easily, and can be used in combos with moves such as up tilt, forward smash, up throw, and other aerials. Like his other aerials, the move has long and disjointed range and it is relatively safe to use due to his great spacing ability. This attack is usually used under a platform or in a follow up after an up-throw or an up-tilt. It also has the potential to combo into itself, racking up damage on opponents very quickly if preformed correctly.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0 AngleIcon90.png 40 70 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 10% 0 AngleIcon80.png 30 70 0 3.906 76 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
2 0 9% 0 AngleIcon80.png 20 70 0 3.906 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash
3 0 9% 0 AngleIcon80.png 18 70 0 3.906 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash

Timing

Attack

Initial autocancel 1-4
Hitbox 5-8
Ending autocancel 27-
Animation length 45
Interruptible 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 15
L-cancelled animation length 7
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel

Similar moves