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Marth (SSBM)/Neutral attack: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
==Overview==
==Overview==
Like many of Marth's other moves, his neutral attack, or [[Jab]] has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.
Like many of Marth's other moves, his neutral attack, or [[Jab]], has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.


==Hit 1==
==Hit 1==
==Hitboxes==
===Hitboxes===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
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|r=1000
|r=1000
|bn=76
|bn=76
|zpos=-200
|xpos=-200
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
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|bn=71
|bn=71
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
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|bn=25
|bn=25
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
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|r=1000
|r=1000
|bn=76
|bn=76
|zpos=1200
|xpos=1200
|effect=Slash
|effect=Slash
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
|}
|}
==Timing==
 
===Timing===
{|class="wikitable"
{|class="wikitable"
|-
|-
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==Hit 2==
==Hit 2==
==Hitboxes==
===Hitboxes===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
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|r=1000
|r=1000
|bn=76
|bn=76
|zpos=-200
|xpos=-200
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 112: Line 113:
|bn=71
|bn=71
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
Line 125: Line 126:
|bn=25
|bn=25
|effect=Slash
|effect=Slash
|slvl=M
|slvl=S
|sfx=Slash
|sfx=Slash
}}
}}
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|r=1000
|r=1000
|bn=76
|bn=76
|zpos=1200
|xpos=1200
|effect=Slash
|effect=Slash
|slvl=L
|slvl=M
|sfx=Slash
|sfx=Slash
}}
}}
|}
|}
==Timing==
 
===Timing===
{|class="wikitable"
{|class="wikitable"
|-
|-
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==Related moves==
==Related moves==

Latest revision as of 15:26, September 13, 2020

Overview[edit]

Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.

Hit 1[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0 Sakurai angle 20 50 0 3.906 76 -0.7812 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
1 0 4% 0 Sakurai angle 20 50 0 3.1248 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
2 0 4% 0 Sakurai angle 20 50 0 2.3436 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
3 0 6% 0 Sakurai angle 30 60 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash

Timing[edit]

Hitbox 4-8
Interruptible 26
Animation length 28
Earliest Continuable Point 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible

Hit 2[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0 Sakurai angle 20 50 0 3.906 76 -0.7812 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
1 0 4% 0 Sakurai angle 20 50 0 3.1248 71 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
2 0 4% 0 Sakurai angle 20 50 0 2.3436 25 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash
3 0 6% 0 Sakurai angle 30 60 0 3.906 76 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash

Timing[edit]

Hitbox 4-8
Interruptible 26
Animation length 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Related moves[edit]