Marth (SSB4)/Back throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarthThrowBack.gif|thumb|270px|Hitbox visualization showing Marth's back throw.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Marth turns around and pulls the opponent over his outstretched leg. | Marth turns around and pulls the opponent over his outstretched leg. This move has almost no combo potential, but it is a great throw for giving space and setting up an off stage position, which Marth can edgeguard easily. | ||
==Throw data== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|type=Throwing | |||
|damage=4% | |||
|angle=140 | |||
|af=3 | |||
|bk=80 | |||
|ks=60 | |||
|fkv=0 | |||
|bn=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|type=Throwing | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{SSB4WeightBasedTableHeader}} | |||
{ | |||
|- | |- | ||
! | !Invincible | ||
|- | |1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | ||
| | {{SSB4WeightBasedFrameRow|Throw|8|49}} | ||
{{SSB4WeightBasedFrameRow|Interupptible|45|49}} | |||
{{SSB4WeightBasedFrameRow|Animation length|49|49}} | |||
|} | |} | ||
{{ | {{FrameStripStart}} | ||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=5|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=4}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=22}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=37|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=31}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=8|e=LagThrowS}}{{FrameStrip|t=Lag|c=43|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=5}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=38}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|interruptible=y|vulnerable=y|invincible=y|throw=y}} | |||
{{MvSubNavMarth|g=SSB4}} | {{MvSubNavMarth|g=SSB4}} | ||
[[Category:Marth (SSB4)]] | [[Category:Marth (SSB4)]] | ||
[[Category:Back throws (SSB4)]] | [[Category:Back throws (SSB4)]] | ||
Latest revision as of 09:59, May 19, 2021
Overview[edit]
Marth turns around and pulls the opponent over his outstretched leg. This move has almost no combo potential, but it is a great throw for giving space and setting up an off stage position, which Marth can edgeguard easily.
Throw data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 80 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 6.79 | 7.01 | 7.05 | 7.13 | 7.2 | 7.24 | 7.28 | 7.32 | 7.39 | 7.43 | 7.58 | 7.62 | 7.66 | 7.73 | 7.77 | 7.81 | 7.85 | 7.89 | 7.92 | 7.96 | 8 | 8.08 | 8.11 | 8.15 | 8.23 | 8.27 | 8.3 | 8.49 | 8.61 | 8.72 | 8.83 | 9.14 |
Interupptible | 37.37 | 38.8 | 39.04 | 39.52 | 40 | 40.23 | 40.47 | 40.71 | 41.19 | 41.43 | 42.38 | 42.62 | 42.86 | 43.33 | 43.57 | 43.81 | 44.05 | 44.29 | 44.52 | 44.76 | 45 | 45.48 | 45.72 | 45.95 | 46.43 | 46.67 | 46.91 | 48.1 | 48.81 | 49.53 | 50.24 | 52.15 |
Animation length | 40.68 | 42.24 | 42.5 | 43.02 | 43.54 | 43.8 | 44.06 | 44.32 | 44.84 | 45.1 | 46.14 | 46.4 | 46.66 | 47.18 | 47.44 | 47.7 | 47.96 | 48.22 | 48.48 | 48.74 | 49 | 49.52 | 49.78 | 50.04 | 50.56 | 50.82 | 51.08 | 52.38 | 53.16 | 53.94 | 54.72 | 56.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|