Marth (SSB4)/Neutral attack/Hit 1
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Overview[edit]
Update history[edit]
Ending lag (FAF 30 → 27).
Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.
Angle (361° → 78°/65°/90°).
Transition to hit 2 (frame 21 → 18).
Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.
However, the higher launch angle removes the move's ability to lock and trip opponents.
Ending lag (FAF 27 → 29).
Damage (4% (near)/6% (tipper) → 3%/5%).
Ending lag (FAF 29 → 26).
Tipper Z offset (6.5 → 7), giving the move more horizontal range.
Hitboxes[edit]
Timing[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable frame | 18 |
Interruptible | 26 |
Animation length | 35 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
![]() Interruptible |
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