Lucina (SSB4)/Neutral attack/Hit 1
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Overview[edit]
Update history[edit]
1.0.4/
1.0.0
Knockback (25 (base), 60 (scaling) → 20/50). While this does allow it to connect more reliably into the second hit from far ranges and it improves the move's locking potential, this more importantly prevents it from linking into the second hit until much higher percents, hindering its reliability as well as its safety on hit.
Ending lag decreased (FAF 30 → 27).
Knockback altered (20 (base), 50 (scaling) → 55/30).
Angle altered (361° → 78°/65°/90°).
Transition to second hit (frame 21 → 19).
Hitlag decreased (1x → 0.7x).
Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.
However, the higher launch angle removes the move's ability to lock and trip opponents.
Ending lag increased (FAF 27 → 29).
Damage decreased (4.75% → 3.325%).
Ending lag decreased (FAF 29 → 26).
Outermost hitbox positioned further (Z offset: 6.5u → 7u), giving the move more horizontal range.
Hitboxes[edit]
Timing[edit]
| Hitboxes | 5-7 |
|---|---|
| Earliest continuable frame | 17 |
| Interruptible | 26 |
| Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
Related moves[edit]
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