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Lucina (SSB4)/Neutral attack/Hit 1

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Hitbox visualization showing Lucina's first jab.
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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 3.325% 0 AngleIcon78.png 55 30 0 3.5 1002 1.0 0.0 2.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 3.325% 0 AngleIcon65.png 55 30 0 3.0 22 0.0 1.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 3.325% 0 AngleIcon90.png 55 30 0 3.5 1002 1.0 0.0 7.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing[edit]

Hitboxes 5-7
Earliest continuable frame 17
Interruptible 26
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible

Update history[edit]

1.0.4[edit]

  • Buff knockback decreased: 25 (base)/60 (scaling) → 20/50. This allows it to connect together better with the second hit.

1.0.6[edit]

1.0.8[edit]

  • Change Neutral attack's first hit deals 1.425% less damage: 4.75% → 3.325%, launches opponents vertically, and transitions faster. Altogether, these changes improve its combo potential and make its hits connect together better, but remove its first hit's ability to jab lock.

Technical changelist 1.0.8

Change Old value New value
Damage 4.75% 3.325%
Angle Sakurai angle 78°/65°/90°
Knockback scaling 50/70 30
Base knockback 20/30 55
Hitlag 0.7×
Transition from Jab 1 to Jab 2 frame 21 frame 17
Ending frame frame 29 frame 26

1.1.4[edit]

  • Buff Ending lag decreased: 28 frames → 25.
  • Buff Hitbox sizes increased: 6.5u → 7u.